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[B]Veyron

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Posts posted by [B]Veyron

  1. speak English right? you gotta try this stuff out yourself knowing how to use max is step one some of these models one has to redo and re-rig the models because some of it will import and some of it won't based on how the model is setup,  it's insane how much you learn from it 

  2. the juggernaut was mimicked after the titan in the code, etc.  the avatar was mimicked with the med tank with the code, etc aswell.  I have tried orienting the skel mesh itself but that doesn't work. 

    whenever it spawns it wants to go on it's back never on it's feet.

    • Confused 1
  3. while I am struggling with the walkers spawning in awkward postions and my tanks not working too here's a unique unit I did up today.

    it functions much like the halo warthog only as the passenger you cannot shoot out the window and the characters are super small lol because the "animation" is taken from the apache as you see the unit sitting in the cockpit.  

    and those infantry are super small lol like midgets literally



     

    halowarthog.jpg

    • Like 3
  4. movement is also messed up since I don't know how to setup wheels on something that has legs or rather something I didn't do!!! but I've gotten this far this is still possible.  

  5. so I lied because these things might take longer than usual.  and this is the only walker I have semi-successfully setup so far. 

      I've been working on trying to import the animations in for the walkers (juggernaut, infantry units like the shock trooper or black hand, avatar, tripod, etc) and today I have successfully imported the animations that I desired for each type of movement (walking forward, reverse, dying anims, idle anims, and so on.)  I also created the reverse animation on my own I just reversed the walking animation in 3ds max .... 

    the process was not easy and while I thought it was UDK's fault it was rather 3DSmax.  Each animation actually had a buttload of other animations that I had to delete so I had to extend each animation to reveal "hidden" animations that were not present in the first opening of the file.  what a fucking pain.  

    while it looks good it is not.  the animations are buggy since I don't know how to set it up in the animation tree correctly and the physics is a bit messed as the corrupter falls halfway through the ground. 

    how's the scale look? how's the whole thing look? I set this up in max at a specific system scale (1 unit = 9.75 centimeters) it's how I was able to find an appropriate scale to match that of the typical infantry and thought this scale was just ok.

    I can't take video so pics is all you get :/ the  first pic  is of animation where it roars into the air.  the second pic is another segment in the same anim

    EDIT:  a quick test revealed one cannot jump onto the bug! I got hurt badly from it squirming around in the ground.  

    EDIT2: the idea is to have a blend of different animations that would happen one after another if the vehicle is unoccupied and the same for if it was occupied.  there's an animation where this thing runs like a dog or cheetah it's scary af.  but you'll see it should I find out how to properly do things.  


    Enjoy! 

    bug1.jpg

    bug2.jpg

    bug3.jpg

  6. edited:  I need to re-instate my issue here.  I import an animation from 3DSmax that's between certain frames/times the animation does NOT start at the 0 mark it starts at 5 seconds.  

    when I import the animation into the SDK it starts at the 0 mark and renders animation not previewed in 3dsmax and looks weird.  

    How can I start an animation at  the 5second mark so as to not render this other animation? 

  7. that is awesome!!!! 

    now let's hope this bug goes opensource and we can have modder wars.  halo 2 days anyone? 

    used to do this stuff on console games but I got ultra rusty

  8. Pitbull rush! 

    So I've overcome MANY obstacles in this process.  like before the problems were wheels rotate in wrong direction, scale was off, pretty much about it.  Fixed said issues and integrated other things from other objects in game and I got this!

    This is the security version of the normal rocketpod pitbull.  this pitbull was used in urban-city like areas for security/riot control.  what the plan is to make this like the halo warthog where there is a driver, a passenger that can shoot with there own weapon, and a gunner.  

    the next phase in this process will be a bulk unit import and a bulk unit touch up.  so far the pitbull is working how I want it to work.  in the future I may choose to share this stuff with the public. 

    EDIT:  the flag and antenna are stiff and don't move.  will need to look into it more.  

    EDIT2: as the vehicle moves about the gun rotates on its own. 

    EDIT3: I am aware the suspension is just a rectangle lol 

    soon my child... soon.  

    pitbullrush!.jpg

    • Thanks 1
    • Haha 1
  9. meh I think a majority would want the real deal.  but that idea alone is actually fantastic I would put a watermark on that and claim it as your own before someone else does.    

    the numbers seem to be getting higher than usual.  there will come a time when this game will hit a peak value and then it will decline.  run some numbers someone? 

     

  10.  IT WORKS! but movement is messed possibly due to the vehicle/wheels not facing in the X-direction which is the front facing direction hence why the wheel rotate in the opposite rotation.  other than that scale is way off,  turret works flawlessly (this is from havocs tut) recoil is the same as his supertank but there is no pan of the treads I think that has to be done separate because it didn't work this time.

     

    I also cant turn  

    predtest.jpg

    • Like 1
  11. here's some tib sun models.  not mine but they look cool

    EDIT: I will credit the user when I use them appropriately 

    TSST.jpg

    usghrhnvbb64rb.jpg

  12. didn't work! and by that I mean nothing spawned when I typed summon renx_game.rx_vehicle_predator did everything step by step I left out everything suspension since I messed up the original state the vehicle was supposed to be in max.  I also used unrealfrontend.exe (with the cake icon thing) I forget how I did it the last time but I spawned an empty invisible tank that I wasn't able to enter.  

  13. but I didn't steal it ;) I downloaded it! because it was free! 

    unless someone from a higher echelon(sp) can give me something different everything I present on this topic is straight from the internet where these files were made public.  

    • Like 1
  14. UPDATE: I now have access to everything from C&C3 and theoretically everything from Kanes Wrath(if I had it) Red Alert 3 (I have it) and some other games made in the same time frame as C&C3.  textures(landscape, units, buildings, etc), sounds(units, explosions, main menu, videos, everything audio, bird calls, dogs barking, radio chatter, EVERYTHING), animations, models, music, not sure what else there is because there is a bunch of other files I haven't gone through.  HOWEVER I cannot convert the models due to filetype difference I do not know how to convert W3X engine type model data into data I can use elsewhere.  

    That being said through my adventure I have also landed a whole of Tiberian Sun models NOT from Tiberian Sun Reborn.  I have also landed a massive Iowa class battlecruiser much like I wanted to do for my very first map for here.  

     

    NOTE: I did not make any of these lol.  but the purpose is/was to bring them into another environment and see how they look.  I will post pictures later because I want everyone to see these.  

  15. 5 hours ago, j0g32 said:

    Yes, "some things" are probably much to tackle alone...

    With C&C Hammerfest, I had some intentions similar to the above, but I also had a few months time... and still I couldn't get at everything I wanted to before life took over^^

    Some ("personal") word of advice: try to break down your project into "manageable" components; in the above case, e.g. convoy movement, player respawn system, scoring, or in the case of assets, modelling, unwrap, texturing, rigging, import, uscript Setup etc.

    Try to make a detailled to-do list, with every little step along the way. That helps you stay focused, work towards your goal and make real progress. Start with small little tasks, something that you can finish within reasonable time. And anticipate that things will take longer than you expect, EVEN if you anticipate that - https://en.wikipedia.org/wiki/Hofstadter's_law?wprov=sfla1

    Thanks @Henk:)

    I cannot infuse you with motivation, but perhaps this helps you to regain and keep up the motivation and to finish your projects!

     

    And if you need resources or have questions, browse the forums or ask people ;)

    damn I think this even helped me out.  Thanks j0g

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