Jump to content

[B]Veyron

Members
  • Posts

    258
  • Joined

  • Last visited

Posts posted by [B]Veyron

  1. Did a re-do of the Temple and done differently than how I did the last one.  Still done in CAD2016 exported as FBX and setup some options with it. 
    still somethings to do but I wanted to test the size and overall look and feel of it in testmode.  Comments welcome I know I've already gotta push the archways up a bit and do some 3D work but overall I'm happy are you? LMK!

    TempleX1.jpg

    TempleX2.jpg

    TempleX3.jpg

    TempleX4.jpg

    • Like 2
  2. Hello again!

    So I got to playing around in UDK and came across a picture and an idea.

     Image9.jpg.a2dc604ab99816313a1e33005b83cb67.jpg

    The idea is to have a GDI base set out in an ocean/sea on such watercraft you see in the photo and Nod base would either be on islands or separate boats.  The entire map is a flying map no land vehicles except where Nod base would be on land there would be exceptions.  While the main Nod base to destroy would be close by  and within map boundaries I would want to showcase a major Nod base further out on the main land for display.

     

    boatRENX.thumb.jpg.f2a048914a0392971cb179592c3795d9.jpg

    not sure on size but 2 arty lines for scale.  I want events to happen in the first few minutes of the game for instance a group of A10's fly out, a missile flies out from Nod base and blows up one of the gunboats, and certain sounds would play.

    Opinions/comments welcome.  Thanks in advance.

    boatrenx222.jpg

    the back of the carrier is setup similar to the one in the prev picture. 

    • Like 1
  3. Updated pic here. (nevermind the other geometry laying around - it's a messy workstation I know but somehow I work with it)

    since last picture I updated the ribs to be rounded as they originally are.  added in separate objects for the windows.  for the nuke silo I changed it from a cylinder to a cone shape and then cut off the top of the cone and resized it ( I think it might be a tad big).  added the concrete floor outside.  added in the spikes on the silo. 

     

    There are somethings I want to save on geometry for like the indents on the 6 scorpion legs and the small V's that connect with the 2 small doorways (I will come back to this for another edit I am having difficulty creating these pieces).  At this point I feel I'm ready to do the interior which I don't know how to do this but I think Maya might help in that direction.

    and if you're wondering how I made this it was a series of overlapping 3d geometry and subtracting or adding or union of these geometrical pieces. 

    nodtemple55555.jpg

    • Like 1
  4. Hi everyone.  Little over a week ago I started on my first project for here.  The idea was to scale this structure to what I had seen in the GDI cut scenes in Tiberian Dawn where the Medium tank is blown up and some bodies strewn across the floor as you can see. 

    So what I did was import the med tank and the Nod technician and drew boxes around the characters so I knew what areas they would take up in proportion to the building.

    I ended up with this design.  Any input would be great.  This is still beginners for me.

    TempleOfNod.jpg

    Nod.jpg

    • Like 4
×
×
  • Create New...