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goztow

Closed Beta Testers
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Posts posted by goztow

  1. Trev-MUN, or any other that feels like being useless, I propose you try to join on teamspeak in one of the more popular servers. There will surely be people there that can give you feedback to become better.

    I'm mostly on ts3.thekoss2.org myself on European evenings, and mostly on ts.rencorner.com as well. Always willing to help.

  2. Imo theee is a simple fix. Do not allow engineering classes to get automated rifles (exgept for the side arm which sucks heavely anyway). Rhe tiberium rifle on techs is what is OP for the moment. They even rip stanks to pieces!

    Someone postef this before and is quite right. The tech silo should unlock a character and not a weapon.

  3. I kind of like the idea that you cannot leave the neutral mct half way repaired butbthen only when the building is neutral. When it is not neutral, one should be encouraged to steal it.

    Maybe something a bit crazy... make it take less long when Gdi's repairing it from Nod to neutral and longer for the remaining time from neutral to Gdi. The total time should be the same. This way you have more chance of the building becoming neutral again.

  4. I think it depends on your philosophy on things. I perdonally find it great that the base defs do not cover all buildings. I hate how scattered the base is, though. If anything theycould make it easier for Gdi to get to the Hon and regroup some of the other buildings so it is less easy for Nod and Gdi to go to the pp for example. Reminds me a bit of Glacier btw.

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