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goztow

Closed Beta Testers
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Posts posted by goztow

  1. I do not mean to feed drama. But the creators currently use tools. They could open up these toolz to someone who signs a Dna and only works on new.maps. let us be honnest, there are more urgent fixes to do than to create public mod tools. But imo new maps are a priority.

  2. The developpers have stated they would take map developpers in the team. That way they can get access to the tools before they are released. Publically. You should apply. I do not like your usual attitude but I am aware that is blatant trolling. Your maps is good so they should take you in.

  3. Well, what BIATCH used to do was server side validation of client sent information. For example: the client sends 10 Havoc rifle shots in 1 second. the server knows it should only be able to send 2 per second at the very most. User gets banned for rapid fire. Nod player accesses GDI PT. Server knows this is not possible and bans the player. Same with damage.

    It is not calculating the damage server side, but validating that it is possible or not. If it doesn't auto ban, it could spam messagesi n the logs about a possible cheater and let the server owners handle it. I don't say it is easy to implement but it sure as hell is possible.

    BIATCH doesn't catch Rate of Fire/rapid fire hacks and I never heard of it catching Nod players accessing GDI PT (don't think there is such a cheat in Renegade). RGH just has PT everywhere. It might actually have support for Nod player accessing GDI PT, but I'm not sure, it doesn't have a console message for it according to their docs and I've never heard about it.

    http://www.blackintel.org/renegade/proj ... lemessages

    ----

    From the other thread...

    They could just re-install.

    You can generate hardware based IDs, for example a hard drive volume serial number. That's what RenGuard did but I'm not exactly sure what code they used. Might be this WIN32 API function:

    GetVolumeInformation MSDN

    My examples obviously refered to a likewise use in RenX, not to biatch itself.

  4. Well, what BIATCH used to do was server side validation of client sent information. For example: the client sends 10 Havoc rifle shots in 1 second. the server knows it should only be able to send 2 per second at the very most. User gets banned for rapid fire. Nod player accesses GDI PT. Server knows this is not possible and bans the player. Same with damage.

    It is not calculating the damage server side, but validating that it is possible or not. If it doesn't auto ban, it could spam messagesi n the logs about a possible cheater and let the server owners handle it. I don't say it is easy to implement but it sure as hell is possible.

  5. We have been fighting SBH's in renegade for 12 years without a problem. The sprinting is much more an advantage for the defending team who can get to the nukes much quicker, than it is for the attacking team.

    The real nerf for the defending team is that it cannot use the PT from the outside of the building anymore. But TBH, strangely enough I have not missed that a lot in RenegadeX, thanks to the sprint.

    About mining: in Ren as well, the mine limit was 30. You need to make choices as to which doors you mine and how many mines at which door. At major advantage to the defending team in RenX is the mine counter that's displayed constantly! Put 1 or 2 mine at each door and 4 at the doors you cannot see. Keep track of the mine counter while defending.

    If you cannot counter SBH's in Ren / RenX, then I'm afraid it's more due to the GDI gameplay than due to the SBH being "OP".

  6. The game went from higher amount of players to a lower amount because:

    a) people checking out the mod after a lot of publicity, some stayed, some went.

    b) hackers

    c) bugs, like game crashing after each map. ( There is also feedback reflecting b,c in a thread i read earlier)

    I don't see people whining except you, no one is whining on the Jelly forums either.

    I hope noone actually expected to keep the player base of the first week. If we can keep around 100 players online at any time in weekdays and around 250 in wekends, this is a great success already!

  7. This is great work, thanks to the OP!

    If I'm correct, the stank has light armour. Look at the DPS a heavy pistol does to light armour. Heavy pistols can tear through stanks like there's no tomorrow, right? It even does the same DPS on heavy armour...

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