Higgins Posted December 21, 2008 Posted December 21, 2008 i may as well do it here heheh. Well, I'm a texture artist, I CAN model as well, but personally i don't think i can model at a standard of this AMAZING mod! Anywho, I specialize in organic textures, this includes faces, creatures, cloths and normal/specular mapping. I love the look of this mod! heck i just bought unreal tournament off steam just to play this mod when its released! We'll unfortunately, I cant show any of my work from the past year as its been under contract but I can show some of my pre-april 2007 work! and here's one model heheh I'm more than happy to do an application test if necessary (hopefully a face to texture, they're my best ) Well thats about it really, I wish i could show you my latest work as examples but unfortunately, i cant through contract Thanks again! and good luck with an EPIC MOD! Quote
Higgins Posted December 24, 2008 Author Posted December 24, 2008 If you don't need me, i don't mind ^^ but.... is anyone here? Quote
DXR_13KE Posted December 24, 2008 Posted December 24, 2008 QUOTE (Higgins @ Dec 24 2008, 09:24 AM) <{POST_SNAPBACK}> If you don't need me, i don't mind ^^but.... is anyone here? [/b] wait a little, it is christmas .edit: btw, your work is very cool. Quote
Higgins Posted December 24, 2008 Author Posted December 24, 2008 heheh thanks ^^ You should see my latest work! that's a fair point I honestly forgot it was Christmas eve! Quote
Totem Arts Staff [NE]Fobby[GEN] Posted December 24, 2008 Totem Arts Staff Posted December 24, 2008 Yes the team's been busy, feel free to add me on msn though and we could talk. Quote
Higgins Posted December 25, 2008 Author Posted December 25, 2008 Working on Mendoza as an application Still working on the model first (the texture i made in 10 mins ) I'm determined to get his expression right before i continue Quote
Pr0eX Posted December 26, 2008 Posted December 26, 2008 truly not bad! go on :-) plz read this: http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html Quote
Pendullum Posted December 26, 2008 Posted December 26, 2008 That unfinished head already has a thumbs up from me! lol Quote
Higgins Posted December 26, 2008 Author Posted December 26, 2008 Thanks guys! nearly finished the basic layout, just doing the mouth now! I'm still yet to make a proper texture for the old boy (this includes normal mapping detials like wrinkles and crows feet) still trying to get him to look like the origional, which is VERY hard made the clths and berret quickly cus i was bored anyway, just trying to do his mouth now, may take a while heheh. toodles! Quote
TANKY Posted December 26, 2008 Posted December 26, 2008 Pretty good Mendoza lol even if it's basic! I hope Ren X team gets Sakura right! Quote
DXR_13KE Posted December 27, 2008 Posted December 27, 2008 QUOTE (TANKY @ Dec 26 2008, 04:26 PM) <{POST_SNAPBACK}> Pretty good Mendoza lol even if it's basic! I hope Ren X team gets Sakura right![/b] someone told me they were going to code something like that "bouncing boobs technology" that you see in lula 3D and in DOA. Quote
Higgins Posted December 28, 2008 Author Posted December 28, 2008 mmmmmm bouncy boobies The sad news is, it may be a while before i can do any actual texture or bump mapping work as my copy of mudbox decided to die and now posts a "unknown error has occurred" at everything i do this also means that any detail added in like crows feet and the like will have to wait as well all i can do now really is try and texture it high poly which is quite annoying at the moment, i am trying to make him looks "more like Mendoza" Quote
Higgins Posted December 28, 2008 Author Posted December 28, 2008 I finaly solved the problem, i couldnt lower polies because my pc hates me either way, PROGRESS PIC! (I havent converted the hat or jumper to low poly yet ) Quote
a1h Posted December 29, 2008 Posted December 29, 2008 QUOTE (R315r4z0r @ Dec 29 2008, 04:59 AM) <{POST_SNAPBACK}> Wow, that looks really good![/b] I second that, it is coming along quite well. I like watching a work in progress, specially looking back from the finished object. Quote
skint Posted December 30, 2008 Posted December 30, 2008 QUOTE (TheBlackOut @ Dec 29 2008, 08:51 PM) <{POST_SNAPBACK}> Lovely work you got there, mate.[/b] Always a good sign when a WIP looks better than most mod's finished products... very nice work dude, Quote
TheBlackOut Posted December 30, 2008 Posted December 30, 2008 QUOTE (Skint @ Dec 30 2008, 03:58 AM) <{POST_SNAPBACK}> Always a good sign when a WIP looks better than most mod's finished products... very nice work dude,[/b] Haha, yea, that's a good sign! :lol: Quote
Guest Posted January 1, 2009 Posted January 1, 2009 um..... man your highpoly... im sorry... is not highpoly enough, you still have a lot more work to do, for most of us your current position is maybe an hour of work. keep trying and use the tutorial Pr0ex posted about HairFX in the Unreal engine, it makes life eaiser. Quote
Higgins Posted January 2, 2009 Author Posted January 2, 2009 well, thats not so bad since i hit the hour and 20 minutes mark when i posted that screenshot considering i haven't started on any poly details yet (including wrinkles or ANYTHING remotely connected to high poly) alright. what you see there on the high poly is all texture, at the moment, the skin is all flat and looks practicly the same as the low poly as i cant start until my copy of mudbox is fixed. But if what i have done isn't good enough for the mod I understand, but at least give me a change to...you know, actually model it first? -edit- oh! i didn't see the tutorial yeah, I already know how to do the alpha effected hair, i just havent done it yet as, well, im still dong the face first, the hair model is placeholder. Quote
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