isupreme Posted January 16, 2021 Share Posted January 16, 2021 I played a game on Walls yesterday. In front of our nod base I could not even stand on the defensive platform. ( the ones immediately left and right, just outside the wall) The tiberium damage was intense. Surely we do not mean to make these fighting positions useless ........ 1 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted January 16, 2021 Share Posted January 16, 2021 I think tiberium damage and fall damage overall is simply too high. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted January 16, 2021 Totem Arts Staff Share Posted January 16, 2021 So for some reason Walls tib fields use 2 Tiberium volumes, which results in more damage if you walk through both. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted January 18, 2021 Totem Arts Staff Share Posted January 18, 2021 I wonder if that's on purpose, because bigger spike does justify bigger damage... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted March 3, 2021 Totem Arts Staff Share Posted March 3, 2021 On 1/16/2021 at 10:17 PM, isupreme said: I played a game on Walls yesterday. In front of our nod base I could not even stand on the defensive platform. ( the ones immediately left and right, just outside the wall) The tiberium damage was intense. Surely we do not mean to make these fighting positions useless ........ Since I had to make some changes to the map anyways I fixed that issue. The Tiberium volumes are way more accurate and you are able to use these Infantry cover things (no idea how to call them). Should come with the next patch. 2 2 Quote Link to comment Share on other sites More sharing options...
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