GDIViperM Posted December 22, 2020 Share Posted December 22, 2020 Hey RenX'ers and developers Did you ever thought about adding a Squad system, where the commander or the player can creat a 4 or 6 player Squads with a particular job? Like capturing and securing silo? or sneak in base or or or... and players can join in the "ESC"-Menu or at purchase terminal. that would really help organising on some points and situations. 5 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted December 22, 2020 Totem Arts Staff Share Posted December 22, 2020 I think something like this is being developed for Firestorm, but don't quote me Quote Link to comment Share on other sites More sharing options...
GDIViperM Posted December 24, 2020 Author Share Posted December 24, 2020 Okay, would be also cool in Renegade X 2 Quote Link to comment Share on other sites More sharing options...
slashes Posted December 25, 2020 Share Posted December 25, 2020 a squad typ of sytem sounds like a great and hopefully it is added in the expension and for normal renegade x maps. the squad system would be nice if they have the ability to share credits or donate credits into the squad system. the shared credits/system would also make it easier for them then to have 1 focus on building defences/structure's while the other 3 sometimes donate in there or give it to there builder. could also have it be something different. when ya in a squad or just make a squad. it costs 1000 start credit to create a squad.ya earn bonus squad points. these points ya could use to upgrade ya squads base health.armor this stacks with the promotions they are removed when ya leave a squad. some other use for squad points could be to upgrade base health or only the hp and armor of buildings u produce. ya can also buy non powerdt version of base defences there somewhat decent and easily destroyed but also share the upgrades of it. for non base building maps i can see the turrets being the only added bennefit for the hp/armor upgrade. squad points upgrades+ cost system could work like credits then at a rate of 0.5 points per second per squad member squad assist and kills in close prox give bonus points. -3000 points to upgrade ya base characters health by 10% per upgrade this apply's to infantry characters only -3000 points to upgrade ya armor rating by 10% per upgrade apply's to infantry characters only -8000 increase the buildings health and armor ya squad build by 8% per upgrade.on defence's this is 16% -1000 to buy a machine gun sentry it hase 225 health and 225 armor. -1500 rocket sentry. 150 hp and 450 armor. -3000-10.000 points aidrops a weak to strong vehicle to ya current location ya plant the beacon at.it takes about 10-25 second to deliver a vehicle. it all depands on if its a weak or strong vehicle. its airdropt in with a transport of the specific factions. -6000 reduce the costs of building ya squad builds by 5% can be researched like 5-10 times 1 Quote Link to comment Share on other sites More sharing options...
GDIViperM Posted April 18, 2021 Author Share Posted April 18, 2021 slashes also some good ideas as I can see something like this would help i a lot of situations and it would be more fun aswell Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted April 25, 2021 Share Posted April 25, 2021 (edited) I play a lot of Hell Let Loose lately, they use a squad system with commander and squad leaders. I'd much rather just speak with and listen to a few people in the squad than have to listen to the whole team speak at the same time, much of what is said isn't relevant anyway. The squad leads can listen and speak with the commander group in an isolated channel and pass on things like commander orders to go and defend or attack a certain place. The in-built coms system is quite advanced, but maybe Discord could be used to work with more than one voice channel at once unless someone knows how to do this side of things. In HLL there's also a proximity voice so you can pass on information or shout stuff at other players not in your squad if you're near them, things like 'medic' or 'grenade' etc. The organisation structure of teams in Renegade usually means there's one giant rush than say 2-3 different groups working together strategically and tactically to bring down a base. As long as squad leaders are prepared to relay commander orders then things can be followed. Edited June 14, 2021 by Mystic~ correction 2 Quote Link to comment Share on other sites More sharing options...
isupreme Posted April 25, 2021 Share Posted April 25, 2021 Mystic, because of your post - I am going to change my stance on comms that the whole team cannot see. If it means we could achieve: Quote 2-3 different groups working together strategically and tactically to bring down a base RATHER THAN this stale and momentum killing tactic of one giant rush. Then sign me up. I would willing try communications that are occult/hidden to the general team. If they produce teamwork, and the average player can easily participate in them. 2 Quote Link to comment Share on other sites More sharing options...
Bam Ham City Posted May 30, 2021 Share Posted May 30, 2021 I hope Firestorm's squads one day make it to Renegade X. Squads would do wonders for organizing what the team is doing and where they're doing it. I think squads depressurize the Commander position since the Commander would talk to maybe around 6 Squad Leaders instead of herding 31 players. And giving players pre-defined map objectives by Squad Leaders focuses players in a game that can seem overwhelming at times from how many places on the map a team needs to control for victory. I too feel squads would completely change Renegade X's meta due to restructuring the game's information flow between players. There could be more opportunities for subtlety in strategy and tactics. And less "Putting all the eggs in one basket." with giant rushes that have the large weaknesses of giving up map control for free, taking a long time to organize, and lacking information on the opponent's defensive Engineer locations. 3 Quote Link to comment Share on other sites More sharing options...
GDIViperM Posted May 30, 2021 Author Share Posted May 30, 2021 1 hour ago, Bam Ham City said: I hope Firestorm's squads one day make it to Renegade X. Squads would do wonders for organizing what the team is doing and where they're doing it. I think squads depressurize the Commander position since the Commander would talk to maybe around 6 Squad Leaders instead of herding 31 players. And giving players pre-defined map objectives by Squad Leaders focuses players in a game that can seem overwhelming at times from how many places on the map a team needs to control for victory. I too feel squads would completely change Renegade X's meta due to restructuring the game's information flow between players. There could be more opportunities for subtlety in strategy and tactics. And less "Putting all the eggs in one basket." with giant rushes that have the large weaknesses of giving up map control for free, taking a long time to organize, and lacking information on the opponent's defensive Engineer locations. Yeah i totally agree... 1 Quote Link to comment Share on other sites More sharing options...
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