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Flame Tanks Suck


Tytonium

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They suck.

Suck suck suck

s̷̛̲͔͚̼̪͚̼̞̦̩͗͋͒̏̈̅̃̆͘ư̶̖̙͎̺͕̥̄̽̂̚ć̴̡͎̥̩̎͒̏͐͘̚͝͠k̸̰͚͚͕̪̳̥̿́

 

Make them not suck. No one has ever used a flame tank before in RenegadeX. Do something to the poor piece of filth.

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Just now, TankClash said:

Nah, can still 1v1 mammoths in ambush

When you try to ambush a mammoth but he knows you are there

 

 

"s̶̛̲̪̯̳̎̒̇͐̋̈̕͝h̸̢̪̜̱̺̺̖͇͖̰̬̻͙̓̏̓͋̈͗̉͌͂͌̓͊́̆̎̿̒̕͠ì̸̧̧͖̬̞̩͚͙̭͓͉̰͔͎̫̼̳̼͈͓̠̫̜̺̗̰̹̾̈́̊̂̂͊̇̆̊̍̃͛̑̄̓͑̀̈́̈́̊͝t̵̨̧̛̮̻̝̠̼̥̳̬̹̗̮̬͚͖̯͕̲̼̽͋̍̀̿͌̒̄̐̇̈́͋̅͌͌̿̏̃̅̽̄͜"

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I really feel like the flame tank mostly needs to be used a bit like the mirage tank in RA2, when the enemy get to close and then suddenly it ignites on you. When playing as one you constantly feel like those two people in Saving Private Ryan, the first one who gets shot on the beach and burn his comrades alive and then the other one where one of these rare to see units survives to actually make it into a position where its effective to clear out the bunker. But for the most part they feel like those training targets they float for the navy to do target practise on as soon as you see one everyone targets it, and it's slow and clumsy and has so little armour. The design of the tank is bad, or maybe it's the actual flame projectile and length that is bad... fine if you want to burn civilian homes or trench warfare. If they're really going to be that slow then they basically need to close to one shot burn infantry.

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@Mystic~ Aye, tis more useful as an ambush unit for sure, lad. When your team has the front line, creep up to the enemy base and force the defenders to focus on you, allowing your team to push into their base. If your team doesn't have the field you use the map's terrain like big rocks or hills to hide behind waiting for target of opportunity and/or your team's tanks to join you for a push further out into the field. If you're holed up in your base, on certain maps the flame tank can be useful for a front line defense. For example, in the map Under - the light tanks have a smaller profile than the flame tank, so the flame tanks stay behind the light tanks as they both pop in and out from cover at the base entrance corner, their combined firepower helping to stave off camping mammoths, etc.

Edited by DoMiNaNt_HuNtEr
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I think this just further highlights the fact that Nod need a better tank in addition to the Light tank. I know Nod has stealth tech, but this has been countered by large player games where defending is much easier and maps usually only have only a few ways to exit or reach an enemy base... Nod has two unique tank options, but on many maps they aren't useful for much... flame tanks do well on Islands if they're supported and they're very good on Complex. Maybe there can be some sort of game lore where Nod steals some GDI tech in order to get an improved tank armour variant or they get Scorpion tanks from the future with lasers and dozer blades.

...but getting back to point, maybe just make their flame projectile thinner and stream over longer distances like real flame throwers do, unless you ambush something they can't reach, they're like the T-Rex with tiny little arms.

Edited by Mystic~
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6 hours ago, Mystic~ said:

...but getting back to point, maybe just make their flame projectile thinner and stream over longer distances like real flame throwers do, unless you ambush something they can't reach, they're like the T-Rex with tiny little arms.

Yeah they should have an alt-fire that does that, but takes considerable time to recharge.

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5 hours ago, Mystic~ said:

I think this just further highlights the fact that Nod need a better tank in addition to the Light tank. I know Nod has stealth tech, but this has been countered by large player games where defending is much easier and maps usually only have only a few ways to exit or reach an enemy base... Nod has two unique tank options, but on many maps they aren't useful for much... flame tanks do well on Islands if they're supported and they're very good on Complex. Maybe there can be some sort of game lore where Nod steals some GDI tech in order to get an improved tank armour variant or they get Scorpion tanks from the future with lasers and dozer blades.

...but getting back to point, maybe just make their flame projectile thinner and stream over longer distances like real flame throwers do, unless you ambush something they can't reach, they're like the T-Rex with tiny little arms.

they just need a bigger cone of flames go play the old renegade and this ya see that the flamethrower,flame tank chem warriors weapon a very large area of effect with some other effects like in these games the flames get a wider cone if targets are a bit further of so ya can deal much better with inf in these

 

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I like the idea that Nod can get a couple of extra vehicle slots or perhaps that a single mammoth tank might occupy up to 1.5 vehicular slots for GDI as it packs so much firepower into a single unit. Although I'm not against the idea of capping the amount of a single class of tank either, say max 5 mammoth tanks or 6-7 stealth tanks etc so the team must use additional vehicle classes in support so GDI can't steamroll with unstoppable armour.

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