Totem Arts Staff NodSaibot Posted July 24, 2020 Totem Arts Staff Share Posted July 24, 2020 It is very simple to create a serverside only mutator. This will mean the client will not download anything when it is joining and will not be required to have it to play the match. The process to creating a serverside mutator is as follows. In your package, in the Classes folder, create a new file called PACKAGENAME.upkg Inside the newly created file, put this inside. [Flags] AllowDownload=False ClientOptional=True ServerSideOnly=True Recompile your package, and you have a serverside mutator! You can also use the ucc packageflag commandlet to set flags for existing packages, but I won't go into detail on how to do that. This awesome tool can be used to decompile and read package flags of compiled packages. 3 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kira Posted July 24, 2020 Totem Arts Staff Share Posted July 24, 2020 Wow so this means i can for example change weapon class for sbh, but can flag it as server side so players wouldn't need to download. U file? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted July 24, 2020 Author Totem Arts Staff Share Posted July 24, 2020 39 minutes ago, kira said: Wow so this means i can for example change weapon class for sbh, but can flag it as server side so players wouldn't need to download. U file? Depends on where the code is executed or what the code is doing. 1 Quote Link to comment Share on other sites More sharing options...
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