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Dead solider enemy pickups


Mystic~

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I don't see why there needs to be 3 separate pickups for health, ammo and armour; so could you please combine these things all into one item? And pick an appropriate graphic asset to represent them. When you've just been in a one versus one fight and say you've just won, but you only have 20% health left and no armour, and you know there's a 80% chance you're going to run into someone else and this next person is going to almost instantly kill you because you can't heal is majorly frustrating. The current pickups from dead players provides a 1 in 3 chance of getting something useful that you need, but can we not be so stingy and put all three into one pickup so it boosts health, ammo and armour by say 25% - 40%. 

It would also be nice if we gave every infantry unit a single med-kit by default that can be used to restore 50% health to oneself, it would prevent the need for buying rep tools for personal healing and it will also reduce the number of times everybody goes running off to purchase terminals for purchasing refills.

Edited by Mystic~
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[Cannibal] We should be able to f̵e̷a̷s̸t̵ ̴o̷n̷ ̸t̸h̴e̵ ̶d̶e̶a̶d̸ ̵ć̶̡o̴̢͗r̵͔̆p̷͍͌ṣ̵́e̷͓͝ş̷́ ̸̳̏o̸͉̅f̸͛͜ ̵̨̌ȯ̷̺u̴͇͊ŕ̴̗ ̴̝͂ḙ̸͛n̸̛̯e̶̾ͅm̴̖̈́i̴̗͝e̴̡͐s̶̢̍t̶͙̾͗̌o̸̗̿̒̀ ̶̝̟͓̂ȑ̴͕͓̍e̷̟͕̫͐̓̌g̷̬̎̊̽͜å̶̯̹͔̅i̴̖̚ň̶͙͒̔ ̴͕́h̸̨̜̄͒̃ȩ̴̜̞̂͗͒a̶̼͆l̴̨͙̭̓t̶͎̞͇̊̈́ḣ̸̯͛

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