Rulue Posted February 2, 2020 Share Posted February 2, 2020 I would like to suggest for every Tiberian Sun vehicles to be available for purchase in every maps besides Toxicity map. But they should be more expensive than Tiberian Dawn vehicles, and should require tech center as a capturable tech building to be captured. 1 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nexus51325 Posted February 2, 2020 Totem Arts Staff Share Posted February 2, 2020 The problem is that not every map are designed to have Tib Sun Vehicles... 1 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted February 2, 2020 Share Posted February 2, 2020 Some of us suggested making the standard Nod bike available by default and perhaps GDI could take the Wolverine, but I think having the Titan on every map or the Hover MRLS and Tick Tank breaks game-play on some maps to some extent. For example the Titan can't fit underneath the entrance on Walls and the Hover can access the Sea on Islands. Not every map has space for a large tech building and it's quite a lot of work for what you're asking. I also wouldn't want to sacrifice traditional tank warfare for walker units. Desolation and Crash Site have the vehicles you're after and I reason they would also fit well on the new map Steppe. 2 Quote Link to comment Share on other sites More sharing options...
Rulue Posted February 3, 2020 Author Share Posted February 3, 2020 (edited) Nevermind anyways, it's okay if every TS vehicles can be purchased in only certain maps. By the way, I also wish if Mammoth Mk II walker, Disruptor tank, TS Nod Artillery, and TS Flame tank (a.k.a. Devil's Tongue) to be added. Edited February 4, 2020 by Rulue Quote Link to comment Share on other sites More sharing options...
Reivax Posted February 4, 2020 Share Posted February 4, 2020 fun fact: Mammoth Mk II already exist idk if the package is on forum, but i know HiHiHi, Try-Out or limsup could spawn you a Mammoth Mk II on T.-O. testing server 2 Quote Link to comment Share on other sites More sharing options...
Rulue Posted February 5, 2020 Author Share Posted February 5, 2020 I'm also waiting for more new maps set in Tiberian Sun era that Mammoth Mk II can fit in future update for Renegade X. I wonder if Juggernaut is already there or not yet? Quote Link to comment Share on other sites More sharing options...
TheParachuteOpening Posted February 5, 2020 Share Posted February 5, 2020 (edited) ... Jenzuj corruption Edited February 7, 2020 by TheParachuteOpening 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted February 5, 2020 Totem Arts Staff Share Posted February 5, 2020 Currently we are not working on adding any (more) TIbSun vehicles to RX mode. Quote Link to comment Share on other sites More sharing options...
crazfulla Posted February 5, 2020 Share Posted February 5, 2020 In the original C&C Renegade there were no Tib Sun vehicles on "official" maps. Only a handful of user created ones. They were never that great and were only there for novelty sake. In RenX they are more useful, maybe a little OP in some situations. Thus I think they are best kept to crates only. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 6, 2020 Totem Arts Staff Share Posted February 6, 2020 TS units are designed to outclass their RenX siblings. You'd have to forego balance if you want to add TS vehicles into regular purchase menu Even Wolverines wreck shit with extreme prejudice 3 Quote Link to comment Share on other sites More sharing options...
MammothMKII Posted March 4, 2020 Share Posted March 4, 2020 On 2/4/2020 at 1:21 AM, Reivax said: fun fact: Mammoth Mk II already exist idk if the package is on forum, but i know HiHiHi, Try-Out or limsup could spawn you a Mammoth Mk II on T.-O. testing server Of course MammothMKII exists, here I am! 1 Quote Link to comment Share on other sites More sharing options...
Reivax Posted March 6, 2020 Share Posted March 6, 2020 On 2/3/2020 at 2:23 PM, Rulue said: By the way, I also wish if Mammoth Mk II walker, Disruptor tank, TS Nod Artillery, and TS Flame tank (a.k.a. Devil's Tongue) to be added. Recruit Mammoth Mk II Walker have 5k HP.. it's a bit op (take a look on Stronghold, on T.-O. testing server ) Devil's Tongue? isn't it a bit.. imbalanced? /R Devil's Tongue rush meet behind WF also, when you will be on T.-O. server, please spawn a Titan in your base, and try to go in Nod base.. have fun Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted March 6, 2020 Share Posted March 6, 2020 Why do we need to supplement the fleet with extra cars that will not only violate the atmosphere of the battle, but also the balance of equipment and maps? I have already discussed similar things with the Recon Bike and many have come to the conclusion that introducing a new technique is a bad idea. Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted March 6, 2020 Share Posted March 6, 2020 It’s just that we already had a server with equipment from Tiberium Sun (although adjusted for balance), but I also remember that sad experience on the Islands, where the Hover MRLS bent due to the ability to move through water. Not to mention the overall effectiveness of the TS equipment, which virtually ruined the balance anyway due to the "extra" tanks. The server belonged to the Constructive Tyranie, if not mistaken. Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted March 6, 2020 Share Posted March 6, 2020 Originally this was through AGN, but CT hosted a version of it. 1 Quote Link to comment Share on other sites More sharing options...
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