UDKBrasil Posted September 9, 2019 Share Posted September 9, 2019 (edited) Bom Dia!, Esta é a minha primeira disposição do mapa em UDK, e eu vim aqui para ajudar a torná-lo melhor, é um B> S> B, onde uma corrente de água fria atravessa o mapa, o silo é suportada por vigas e eu pretendo fazer grandes geleiras de paisagens ... é ainda WIP, é claro, mas eu aceito qualquer tipo de sugestões fazer o mapa estável. Nota: (notei que o Obelisco e AGT campo da linha de frente é muito grande e eu quero saber o que você pensa sobre isso), eu também vai fazer túneis levando a ref e possivelmente Usina entre o meio do mapa para as duas bases, pode ser possível criar uma montanha com túneis que levam a ComCenter (se necessário neste mapa) no canto superior direito (GDI Side) do mapa. Edit: Resumo Editado. Obby parece OP aqui, mas ainda tem suas deficiências, Agt o mesmo assim tem mais campo de visão para atirar, Ref Nod e GDI é atacável pelo LMR e distância Arty. Hon and Bar, também é atacável à distância, Hon pode ser destruído se você usar seu veículo (rush-apc) corretamente, Bar ainda tem que ser mudado e algumas rochas acrescentou. Eu não tenho muita experiência em UDK ainda, mas vou fazer o meu melhor, eu espero para dicas para que possa um dia se divertir. Agradeço qualquer tipo de orientações para um bom mapa! Obrigado! (Sinto muito pelo erro de digitação, eu estou ajudando Traduz Google.) Edited September 18, 2019 by UDKBrasil Fix 2 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted September 9, 2019 Share Posted September 9, 2019 This is a good start, it will be interesting to see how it progresses. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted September 9, 2019 Totem Arts Staff Share Posted September 9, 2019 Very nice work! If you're wanting to see other people's progress on their projects or if you have questions about the editor, feel free to join the RenX Modding Community Discord. https://discord.gg/xErqGpN 1 1 Quote Link to comment Share on other sites More sharing options...
UDKBrasil Posted September 10, 2019 Author Share Posted September 10, 2019 @ffreak9F999 Yes, it will be yes! @Buttons Thanks for the reference! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nexus51325 Posted September 11, 2019 Totem Arts Staff Share Posted September 11, 2019 Hey UDKBrasil, looking good for a first time, can't wait to see your map progress ! 1 Quote Link to comment Share on other sites More sharing options...
UDKBrasil Posted September 18, 2019 Author Share Posted September 18, 2019 (edited) Some Images to update Edited September 18, 2019 by UDKBrasil fix 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nexus51325 Posted September 18, 2019 Totem Arts Staff Share Posted September 18, 2019 The Com Center area looking funny to play ! 1 Quote Link to comment Share on other sites More sharing options...
UDKBrasil Posted September 18, 2019 Author Share Posted September 18, 2019 (edited) If GDI decides to seal Comm to topple one of the three buildings, its REF and PP will be vulnerable in the silo's path. If Gdi prefers Silo, Bar is vulnerable and vision radar is lost. The same is for Nod if he is silo, will lose his radar and leave three building vulnerabilities. If he is comm side he will leave Air and Ref vulnerable. This map comes down to the effort of the faster thinking team, but I won't make it tiring. Edited September 18, 2019 by UDKBrasil Loooooool, my text 1 Quote Link to comment Share on other sites More sharing options...
limsup Posted July 26, 2022 Share Posted July 26, 2022 On 9/18/2019 at 3:12 PM, UDKBrasil said: If GDI decides to seal Comm to topple one of the three buildings, its REF and PP will be vulnerable in the silo's path. If Gdi prefers Silo, Bar is vulnerable and vision radar is lost. The same is for Nod if he is silo, will lose his radar and leave three building vulnerabilities. If he is comm side he will leave Air and Ref vulnerable. This map comes down to the effort of the faster thinking team, but I won't make it tiring. Any plans to finish the map? RenX has not many new maps, would be lovely if this could get into a playtest ready state Quote Link to comment Share on other sites More sharing options...
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