CainJacob Posted February 16, 2019 Posted February 16, 2019 Hello there, i was just wondering as iam trying to get better at modeling. How many polygons (or in blender faces) is usual for vehicles to have or even character models? Quote
HIHIHI Posted February 16, 2019 Posted February 16, 2019 I think most vehicles are around 10K polygons. The Apache and the Chinook have almost 20K, and the Mammoth Tank has about 15K. It looks like most character models have about 7-12K polygons. Quote
CainJacob Posted February 16, 2019 Author Posted February 16, 2019 Oh thanks very much! Good to know in what quality i should model for games. Quote
Totem Arts Staff NodSaibot Posted February 16, 2019 Totem Arts Staff Posted February 16, 2019 Depends what engine you're using. All of the models in-game are lower quality than they were created at (I think). It's necessary to lower the quality for UDK. Quote
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