CainJacob Posted February 16, 2019 Share Posted February 16, 2019 Hello there, i was just wondering as iam trying to get better at modeling. How many polygons (or in blender faces) is usual for vehicles to have or even character models? Quote Link to comment Share on other sites More sharing options...
HIHIHI Posted February 16, 2019 Share Posted February 16, 2019 I think most vehicles are around 10K polygons. The Apache and the Chinook have almost 20K, and the Mammoth Tank has about 15K. It looks like most character models have about 7-12K polygons. Quote Link to comment Share on other sites More sharing options...
CainJacob Posted February 16, 2019 Author Share Posted February 16, 2019 Oh thanks very much! Good to know in what quality i should model for games. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted February 16, 2019 Totem Arts Staff Share Posted February 16, 2019 Depends what engine you're using. All of the models in-game are lower quality than they were created at (I think). It's necessary to lower the quality for UDK. Quote Link to comment Share on other sites More sharing options...
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