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Ideas for an Walls-X or Walls 2


Eagle XI

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let there be this thread for sharing possible ideas regarding an remake or variations of the de_dust of Ren X, the Walls (flying) map.

Walls-X

In this version the central area would be an cave, meaning choppers cant fire into it, the 4 ways leading into it are reduced to two, those acess points being an downward curving slope, and the other two becoming sniper vantage points for overlooking the central cave area(can jump down still). The base tunnel entrances that normally end outside continue into this central cave area, completing the number of exit points into 4, keeping it at same number still.

The two entrances for reaching the plateau are normally facing outside, in this version they would be inside, acesed from this cave too. The stairway that normally ascends in a straight line up until reaching an plus for getting to the plateau is replaced with an T at each side that branches into two paths, with one path ascendingly leading to the plateau eventually but touring around the halfway of the central plateau's cliffs facing the enemy's side, this path has opening to the outside meaning choppers can fire into. Before reaching the plateau itself, at middle area at same height as the plus normally stands is an central tomb room connecting GDI-Nod side paths to plateau. Normally, the 4 paths for reaching the plateau are placed roughly corresponding to the ends of an X shape when viewn from above, in this version two of those are replaced by two new entrances that go out of this central room instead.

Also the plateu total height would be somewhat shorter in this version (maybe)

the other path of that T is leading to an tunnel that allows to cross the east/west field from below to emerge at far edge of the field at midway between bases. At this far edge, not so distant is an entrance for an narrow perch for infantry that runs along the field's edge on the outside, the perch continues along the map edge at an length of half the field, leading to one side of the opponent's wall. Its two purposes are intended to help the infantry somewhat as its offering partial cover and generating an extra entrance point into the opponents base through being connected to one side of their walls.

 

on a second thought i should at best have shown it all on screenshot picturrs.

wallsxnewcentralarea.jpg

wallsxsidepath.jpg

wallsxcentralareaplateu.jpg

Edited by Eagle XI
sorry, im not feeling good today
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