Ryz Posted September 26, 2018 Share Posted September 26, 2018 First of all thanks for the great work @TK0104. Map looks amazing and brings back 'original' Hourglass feelings. I wouldn't mind seeing this 'version' also used as a base to recreate Hourglass in it's 'original style'. I also like the fanmade Hourglass as a 'dark' variant, but it's sometimes too misty to play. and just feels different. Hope TK considers making this map into 'normal' Hourglass... I am going to test / play the map a bit more but I am affraid it (hugely) favours Nod. Arties can sit near the top and hit the entire GDI base while GDI can't do the same nor counter them unless getting on top of the top (what an odd phrase). Since I played the map only a few times I will take the time to see if I still have this opinion in a week or so. Meanwhile I would also like to hear other feedback! Quote Link to comment Share on other sites More sharing options...
HuskerDoggo Posted September 26, 2018 Share Posted September 26, 2018 That one match yesterday night, gdi was terrible at dealing with at inf on the top sides. Mrls' there werent even bothering to shoot us Quote Link to comment Share on other sites More sharing options...
Eagle XI Posted October 10, 2018 Share Posted October 10, 2018 This type of map is over once the center hill gets captured by one side, its maybe fun only at very small player numbers. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted October 10, 2018 Totem Arts Staff Share Posted October 10, 2018 3 hours ago, Eagle XI said: This type of map is over once the center hill gets captured by one side, its maybe fun only at very small player numbers. C R U I S E M I S S I L E ---- But seriously, the cruise missile's splash is almost the entirety of the top of Horolgue's narrow ass hill. Also, Horolgue would be better if the middle tunnel actually connected to the side and/or the top. Quote Link to comment Share on other sites More sharing options...
Eagle XI Posted October 11, 2018 Share Posted October 11, 2018 and ? you can simply pedal off and then come back on once after the missile hits. The tunnel is useless as exits right in front of the enemy defense line, within firing radius of every turret/gt. 1 Quote Link to comment Share on other sites More sharing options...
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