IPullHose Posted August 15, 2018 Share Posted August 15, 2018 I think cnc renegade was an amazing game, so I wonder where it went wrong? I believe that renegade x can become and amazing game by figuring out where renegade went wrong and making changes. My question is, did renegade go wrong any thoughts? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted August 16, 2018 Totem Arts Staff Share Posted August 16, 2018 On 2/27/2018 at 11:27 PM, Havoc89 said: Despite the poor sales, the sub-par graphics, the mediocre singleplayer, the slow internet speeds, and the lack of support, I think that kind of describes a bit of where it went wrong. But it's really hard to pin it to specific issues Quote Link to comment Share on other sites More sharing options...
IPullHose Posted August 16, 2018 Author Share Posted August 16, 2018 I completely agree I think at the time the online gaming with slow internet was a big issue. Which has changed drastically over the years. So where does renegade x stand? What is the achievement? Is renegade x trying to grow and become a more popular game with a lot more players? Or is it simply put just a fun mod to play by a select few renegade enthusiasts from years ago? 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted August 16, 2018 Totem Arts Staff Share Posted August 16, 2018 3 minutes ago, IPullHose said: I completely agree I think at the time the online gaming with slow internet was a big issue. Which has changed drastically over the years. So where does renegade x stand? What is the achievement? Is renegade x trying to grow and become a more popular game with a lot more players? Or is it simply put just a fun mod to play by a select few renegade enthusiasts from years ago? Creating a complete standalone game for just a few people would be a waste I think. Our goal is to grow and reach more players. The current state of RenX is slow and tedious, as there's not many active developers left. We do have a "roadmap" that's slowly being worked on, and we are progressing at our own pace. 1 1 Quote Link to comment Share on other sites More sharing options...
IPullHose Posted August 16, 2018 Author Share Posted August 16, 2018 How do I go about being apart of the mod team? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted August 16, 2018 Totem Arts Staff Share Posted August 16, 2018 45 minutes ago, IPullHose said: How do I go about being apart of the mod team? The (mod)erators are a select few veteran players who we trust to give us their insight and opinions on the state of the game, and where they think we should go. And if you're referencing the developer team, which I am sure you are; you need to be invited by a current member and approved by the others to be added. Quote Link to comment Share on other sites More sharing options...
Jeffman12 Posted August 27, 2018 Share Posted August 27, 2018 Here's some context that may include apocrypha that might help make this discussion more entertaining. Renegade was rushed out the door what was, to my recollection, around the time pre-orders came into vogue, bonuses included alternate skins for Havoc in multiplayer. Westwood's initial plan, from what my cabal of pals could determine, was to create a campaign that gave the player the choice of siding with GDI or Nod and incorporated RTS components. But due to technical hurdles and a much reduced deadline we got a twitchy UT wannabe with bases and simplistic bots(That only worked on a couple maps). Prior to that, Warren Spector was coming off a bout of developing successful games that would later be recognized as some of the first 'Immersive Sims'. He was in talks with EA to sign on and make a C&C action RPG, EA already had a somewhat negative reputation at that point, and John Romero convinced him to join up with Ion Storm instead with the promise of greater creative freedom. That creative freedom resulted in Deus Ex, the first game, and the franchise as a whole. The talent that stayed on with EA pending the cancellation of that project rolled some concepts and assets into their new project. At some point after the release of Renegade, someone in Westwood's staff presumably wanted to codify C&C's story into a document in preparation for Tiberian Twilight, the followup to Tiberian Sun. This allegedly resulted in the "C&C Bible" which, IMO isn't a very compelling read and paints Kane, the multiple-ion-cannon-strike-surviving savior of humanity as nothing more than a narcissistic megalomaniac with access to knowledge and tech of Martian origin.(This was later re-incorporated into C&C 4, but Kane is implied to actually be alien, and a sort of gestalt of the dead martian race, bearing a fondness for humanity himself) Said document is self-contradictory, riddled with typos, and comes off as cheap fanfic, if it is indeed to be believed it's of official origin. Tiberium is also said to leech "life energy" from a planet, pulling it out of the realm of hard sci-fi if that were to ever to have been confirmed as 'canon', but this did not come to pass as EA would later retcon Tiberium's most basic details with the launch of C&C 3. 2 2 Quote Link to comment Share on other sites More sharing options...
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