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Construction Yard


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It would be possible to build more buildings or a separate construction mode, where at the beginning of the game they give for example 5000 credits and build buildings, switch the view from above during construction and upon entering eg Construction Yard, then switch back after construction, as in a series of games like Battlezone: Combat Commander, it is clear that the Command & Conquer Renegade 2003 & X will be better than this game, the sense is to develop the game, not so long ago watched even the fashion for C & C Generals - I saw Command & Conquer Tiberian Dawn Redux - :), that's what enough for C & C Renegade 2003 / X - this is an opportunity to at least on or a special regime - to be able to build the base from scratch, the restrictions to enter on the defensive turret no more than 4 conventional and 2 special, 2 standard Tower / 2 Adv.Tower / 2SAM / for the balance of the game is the one or one special defensive structure, the ability to build limited to the time of the same type for some time in order to avoid the restructuring / spam construction and protection is understandable, destroyed for example the plant of technology or AirStrip - then the opportunity to build it will be for example after 300 seconds, so that there was a type of balance to destroy the entire base of the enemy, well, it's just an example and an idea, it would be great to have these additions to the games, but I think it's very difficult to realize ...

Construction Yard.jpg

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  • Totem Arts Staff

Spawning in stuff and "realistic" shading/lights don't mix in UDK. If it were to be spawned in, it would be dynamic (or something like that). Which means the lighting would be computed real-time. Vehicles and characters already do this, if I remember correctly. But putting it on big structures might draw a bit more processing power than they do. We can't really be sure until we try, but anyone else should feel free to try it.

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I could certainly help to realize these ideas, but I only have experience with editors from StarCraft 1 games. ) - and that knowledge is only in the field of how to put objects, set values for resources, usually inserting trees, scenery, stones. Here's the main idea for Command & Conquer Renegade X - you need to create a separate mode, as it was with the Unreal Tournament game, it's capturing the flag, a deadly match, you need a mode of building the base, here's the idea for working, prohibit mandatory C4, Mines and the main snipers - this will give a balance from the crooks in the game and will give the main balance itself for the game building mode. Both teams start with a construction main base where one player should receive 3000 credits for the construction of a $ 300 power station, a $ 300 barracks, a processing plant of $ 2000, 2,600 spent, 400 will remain on the cumulative part of the construction of a military factory for tanks at $ 2000, as well to make it possible to build a research center and the NOD temple, an ionic extended research base in the amount of $ 2500 to unlock special weapons is a nuclear weapon or ionic satellite weapons, and the research center will unlock an air strike, but the case that the barracks will unlock not all units, and the research center will unlock the type of Mendoza type of troops, as well as for the balance to put the opportunity to build no more than 2 air defense systems it is SAM, 2 Turret / Tower / and not more than 1-2 Adw.Tower / Obelisk Light / maximum harvesters 2-3, processing plant no more than 2, 3 power plants maximum, where each gives 100 energy, the barracks consumes 30 energy, the processing plant 40 energy, the tank garage 40 energy, the research base 50 energy, the storage facility Tiberium 10 energy, no more than 2 to build, where each can xp the thread with a maximum of 2500 credits + 1000 credits in addition for one built storage facility, and that of 4500, a simple tower / turret defense tower - 25 energy, an adw.tower / Obelisk Light -40 gun extended energy gun, a special base for special weapons 70 energy, there was a balance, it will be interesting to run infantry without snipers, initially available special weapons and c4 mines, the ability to add for the repair of subtracting credits and not adding it, if repairing the building, then a second is spent how many credits from the player who repairs the building or equipment, but required before zhno be one player on each team at the beginning of the start of 3000 credits for example for the construction of the foundations, and the rest at the beginning of 300 credits and they were able to transfer resources to speed up the construction of the base, or spending on special forces for fast battle tactics, how the idea? :)

CONSTRUCTION YARD GDI.jpg

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  • 2 weeks later...

Well there might be some performance concerns and technical issues with dynamic buildings, but turrets e.g. are just stationary vehicles anyway... so, it would be possible somehow (given enough development resources).

 

The more difficult issue is gameplay:

How to combine the RTS basebuilding and strategy elements with First Person Shooter and multiplayer mode...

You might want to check out some of the existing discussions:

 

That being said, I personally would love to see a C&C style basebuilding gamemode ;)

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