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Posted (edited)

This happens to me a lot. Sound will cut out at some point between the match ending and when the new map loads. Using the 64bit exe

Edit: and the only way to fix it for me is to restart the game.

Edited by ps212
Guest Gliven
Posted

Still happens occasionally with the 32bit, just have to restart the game, and sound will come back.

Posted (edited)
12 hours ago, HuskerDoggo said:

Its a known bug with the 64bit version. It shouldnt happen if you use the 32bit one

That's funny - the only reason I started using the 64bit version in the first place is because the 32bit version would often crash, giving me an "out of memory" error. I'll try 32bit again and see if that issue has stopped.

Edited by ps212
Posted
5 minutes ago, ps212 said:

That's funny - the only reason I started using the 64bit version in the first place is because the 32bit version would often crash giving me an "out of memory" error. I'll try 32bit again and see if that issue has stopped.

both versions have their own bugs xd.

I personally would keep using 64 bit then and restart at every map change, instead of constantly randomly crashing mid-game

Posted
4 minutes ago, HuskerDoggo said:

both versions have their own bugs xd.

I personally would keep using 64 bit then and restart at every map change, instead of constantly randomly crashing mid-game

Yeah, I'll probably try 32bit just to see, and if it crashes again I'll go back to 64bit. Better to restart after every match than to crash in the middle of the game, as you say.

Posted (edited)
13 hours ago, ps212 said:

giving me an "out of memory" error. I'll try 32bit again and see if that issue has stopped.

That happens when you turn off your virtual memory (pagefiles) in windows.

There is no reason to do that

Edited by Zaptek
  • Totem Arts Staff
Posted
12 minutes ago, Zaptek said:

That happens when you turn off your virtual memory (pagefiles) in windows.

There is no reason to do that

It's been a prevalent bug since 5.31

  • 3 years later...
  • Totem Arts Staff
Posted
8 hours ago, XxDrMeeseeksxX said:

I am getting this bug aswell... always played on 64 always had sound... I get sound in the main menu.. but when u load a game it does a high pitch sound and cuts our when the game is loaded

Currently there is no fix besides switching to 32bit or just restarting the game.

  • 1 month later...
  • 1 year later...
  • Totem Arts Staff
Posted
On 8/20/2023 at 4:00 PM, Guzz747 said:

I have installed this recently (both Renegade X and Black Dawn), and both have no sound when playing. How can we get a working file with sound included?

The only issue that currently exists is sometimes the audio will pop-out and leave a static-y sound or changing sound devices will make the sound not come back until restart.

  • 1 year later...
Posted

Redownloaded the game today and I get the audio issue immediately. It used to work fine before, but now on the x64 client there's no audio from the very beginning - even the intro videos are silent. On x32 there's audio just fine, but it crashes due to being out of memory anytime I try to load into any map (got a paging file over 10 GB in size, checked to be sure based on previous comments). Tried windows vista compatibility, reinstalled directx libraries linked in another thread, experimented with the engine.ini audio pool - nothing works, the x64 executable just refuses to play sound. Kinda makes the whole thing unplayable, which is a shame.

Windows 10 here.

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