Totem Arts Staff Luhrian Posted April 11, 2017 Totem Arts Staff Share Posted April 11, 2017 Hey guys, I have found a real weird blocking volume bug. I wanted to block my Buggy on my map and set the Collision Type to BlockAll. But that isn't blocking all. Then I set the Collision Type to BlockWeapons, but when I was shooting it, I was able to shoot through it. Any Idea how can I fix this? Quote Link to comment Share on other sites More sharing options...
j0g32 Posted April 11, 2017 Share Posted April 11, 2017 The standard settings of a blocking volume for me looked like this, and they work perfectly fine. Have you tried rebuilding geometry ? 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted April 11, 2017 Totem Arts Staff Share Posted April 11, 2017 did you build geometry / all ? as when a volume is updated the geometry needs to be re built for the change to take effect 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 12, 2017 Totem Arts Staff Share Posted April 12, 2017 @LuhrianDon't change anything in settings of Blocking Volume and rebuild Geometry. That should do it 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted April 12, 2017 Author Totem Arts Staff Share Posted April 12, 2017 I tried it a few times, it isn't working. I can still shoot through my blocking volume. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted April 12, 2017 Totem Arts Staff Share Posted April 12, 2017 use a mesh / csg with a masked material (look at the hanging leaves on canyon the pots use a masked material) then you dont need to mess with collision 1 Quote Link to comment Share on other sites More sharing options...
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