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  • Totem Arts Staff
Posted

Well, I think I can explain this a bit.

You surely know, that not all what you see has collsions and not all what you can't see has no collision.

So let's take a look on a tree.

Screenshot_(95).thumb.png.a1daf974f17ee440cfb47195ef761482.png

In the normal view you just see a normal tree with his leaves and you can look between them.

But if you now go in the Collsion modes you'll see, that the collsion of the tree have 2 big parts:

  1. the tribe
  2. the crown

and you can see that the collision from the crown of the tree is just a big bullet.

58d5745f38dec_Screenshot(96).thumb.png.b2e7655b31934f06bdafab2ceff9e768.png

 

And you bugged this collision and you were just surfing on it. But I think we can't do much against that. And it isn't happen very often, so it shouldn't be a problem.

 

  • Totem Arts Staff
Posted
13 hours ago, kenz3001 said:

lake side uses gravity volumes around the trees i believe

Yes, could that be the problem?

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