RelentlessChaos Posted March 24, 2017 Share Posted March 24, 2017 So on Lakeside, I tried to jump off of a hill and into the tress, but doing so made my character float for a very long distance. I'll have a video to share of it soon. Quote Link to comment Share on other sites More sharing options...
RelentlessChaos Posted March 24, 2017 Author Share Posted March 24, 2017 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted March 24, 2017 Totem Arts Staff Share Posted March 24, 2017 Well, I think I can explain this a bit. You surely know, that not all what you see has collsions and not all what you can't see has no collision. So let's take a look on a tree. In the normal view you just see a normal tree with his leaves and you can look between them. But if you now go in the Collsion modes you'll see, that the collsion of the tree have 2 big parts: the tribe the crown and you can see that the collision from the crown of the tree is just a big bullet. And you bugged this collision and you were just surfing on it. But I think we can't do much against that. And it isn't happen very often, so it shouldn't be a problem. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 25, 2017 Totem Arts Staff Share Posted March 25, 2017 lake side uses gravity volumes around the trees i believe Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 26, 2017 Totem Arts Staff Share Posted March 26, 2017 13 hours ago, kenz3001 said: lake side uses gravity volumes around the trees i believe Yes, could that be the problem? Quote Link to comment Share on other sites More sharing options...
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