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  • Totem Arts Staff
Posted (edited)

CNC - Forest


CNC - Forest

  • Refinery - Barracks/Hand of Nod - Weapons Factory/Airstrip - Tiberium Team Silo
  • Medium sized map with much space for Infantry and Tank actions
  • not based on Old RenX maps

 

Edited by Luhrian
  • Like 1
  • Totem Arts Staff
Posted

Guys re-download the Team Tiberium Silo file for in-game

 

I putted the .u file in the wrong file so it could have been broken :/

  • Totem Arts Staff
Posted
4 hours ago, Madkill40 said:

So this is no longer a night map?

Yes, I was never sure about the time. Maybe I will make a night and day version for this map. But for that I need a final version first.

  • Totem Arts Staff
Posted

In 1.0.1 I just added the Tiberium Team Silo to the zip. I fixed the wrong location of the RX_Env_Fallen.upk data, too. Final version is coming in a few days.:)

 

  • Totem Arts Staff
Posted
44 minutes ago, Luhrian said:

Final version is coming in a few days.:)

Whoa don't say that. There is no such thing as a final version. People always find bugs or have suggestions for it to make it better :)

  • Totem Arts Staff
Posted (edited)

1 question:

Can somebody say me, if he can see the Skeletal Mesh from the Mammoth Mark II on the desk near GDI barracks ingame?

Some people were saying me in a older version, that they can't see it.

(Sorry, I have no better screen at the moment)

Screenshot_(27).thumb.png.6e62b2a881631eff3de98cf5b0cff1d8.png

Edited by Luhrian
  • Totem Arts Staff
Posted (edited)

@Luhrian no the MMKII isn't visible in-game

 

I think what's going on. The in-game package of the MMKII is an older version which only contains a static mesh and a material

Include the MMKII package to your map and it should be fixed OR replace the Skeletal Mesh with the Static Mesh one

 

Idea:

You could make the MMKII as a hologram so it looks like the design is there but it isn't build yet

Edited by TK0104
  • Like 1
  • Totem Arts Staff
Posted
17 hours ago, TK0104 said:

Idea:

You could make the MMKII as a hologram so it looks like the design is there but it isn't build yet

Good idea :)

And thank you for that, I am not able to start my game at the moment :/

 

  • Totem Arts Staff
Posted

Oh god dam, I added the sky material to my package, but why it doesn't worked? I'll try to find a solution and will fix it asap. Expect 1.1.1 today.

  • Totem Arts Staff
Posted

@Luhrian you need to check you copied the texture of the sky to your own package and applied to the sky in your map. 

  • Totem Arts Staff
Posted

There is a cluster of untextured tib crystals on top of the rock at the nose of the c130, spotted by Try-Out.

Also, I recommend placing a damage_volume at the fire burst of the pipe, it is a part of the pipe which goes above and over the river/stream a part which infantry can walk along.

  • 2 weeks later...
  • Totem Arts Staff
Posted

CNC-ForestNight.ini is broken I'm going to fix it now.

You can play Forest on Skirmish if you remove the old .ini file

  • 2 weeks later...
Posted

The tech-building Medical Center doesn't seem to work, when captured it wont increase your health or auto-heal your character.

I think the GDI/Nod Tiberium Silos could be moved closer to the other buildings. When playing a game recently it was hard to run from another building to disarm a beacon at the Nod Silo, or run there to repair it when it's under attack.

  • 3 weeks later...
  • Totem Arts Staff
Posted
2 hours ago, DarkSn4ke said:

what' up with mine & vehicle limit?

Well, my mistake I forgot to set that up.

  • Totem Arts Staff
Posted (edited)

New Version online

 

I also made the skybox on CNC-Forest Night bigger, forgot that on the Patch Nodes.

Edited by Luhrian
  • 2 months later...
  • Totem Arts Staff
Posted
6 minutes ago, limsup said:

This is a Technical Service Bulletin from Try-Out

Try_avatar.png.2e4c01d125f32bd419e5d509e6f75c42.png

 

About the preview image @Luhrian: Remove "Texture2D" in the line and it's suppose to be fixed

  • Totem Arts Staff
Posted (edited)

Nice full 4 hours lightning build because of 1 tree.

About the preview image: just a wrong name, nothing more

Edited by Luhrian
Posted

guess you'll never learn to either add to the download description that you need the team silo zip as well (though I already had the latest version) to play the map.

there is no hint, that you need to dl 2 files. or which... just add all the files needed into one single archive. the teamsilo is only 22 MB

  • Totem Arts Staff
Posted

The night version isn't changing since 1.4.3 why should I reupload a file again and again, if there are no changes with it?  Same goes for Team Silo. For me it is very good like it is now, because my upload speed is pretty shitty and it take hours to upload a map. With my current system I can save time for me and I don't really think, that it is that difficult to have 4 zip an 2 of them aren't even changing.

Posted
1 hour ago, Luhrian said:

Same goes for Team Silo.

the team silo - which you currently use - is out of date....? :/

aynway, I think it's possible to have a night/day version in one map. think @DoctorAnubis did this on Paradise (if I remember correctly), he might help you

 

  • Totem Arts Staff
Posted
6 hours ago, DarkSn4ke said:

the team silo - which you currently use - is out of date....? :/

Yes, it is. I will upload the new one if I changed the version in my map.

I think he made a day night cycle. Not a bad idea, but I have no idea, how to set stuff like this up and I have not much time at the moment to learn this.

  • 2 weeks later...
  • Totem Arts Staff
Posted

Message to Try-Out. I'm unable to join your server, I always get thrown out.

No message that some files are missing or something like this.

Every other server worked.

 

BTW: Got the Mini Map from @Madkill40, will be added in 1.9.1

Thanks for that!

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