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Portal


Portal2

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Log: Log file open, 12/26/16 01:52:18
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (32-bit): Jan 29 2015 19:31:11
Init: Changelist: 2424394
Init: Command line: 195.154.167.80:5550 -ini:UDKGame:DefaultPlayer.Name=Portal
Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\
[0000.32] Init: Computer: DESKTOP-UHA1280
[0000.32] Init: User: Leo
[0000.32] Init: CPU Page size=4096, Processors=4
[0000.32] Init: High frequency timer resolution =2.435883 MHz
[0000.32] Init: Memory total: Physical=7.9GB (7GB approx) Pagefile=9.1GB Virtual=4.0GB
[0000.53] Log: Steam Client API initialized 1
[0000.77] Log: Steam Game Server API initialized 1
[0000.86] Init: WinSock: I am DESKTOP-UHA1280 (192.168.1.91:0)
[0000.86] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.86] Init: Object subsystem initialized
[0001.05] Log: Found D3D11 adapter 0: Intel(R) HD Graphics 4000
[0001.05] Log: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory
[0001.06] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0001.06] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4040MB of shared system memory
[0001.13] Log: Shader platform (RHI): PC-D3D-SM3
[0001.15] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0001.22] Log: PhysX GPU Support: DISABLED
[0001.23] Init: Initializing FaceFX...
[0001.23] Init: FaceFX 1.7.4 initialized.
[0001.39] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0013.87] Init: Finished loading startup packages in 12.04 seconds
[0013.88] Log: 75633 objects as part of root set at end of initial load.
[0013.88] Log: 0 out of 0 bytes used by permanent object pool.
[0026.60] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling.
[0026.60] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game.
[0028.35] Log: Initializing Engine...
[0028.70] Init: UEngine initialized
[0030.96] Init: XAudio2Device initialized.
[0031.06] Init: Client initialized
[0033.15] Log: Initializing Steamworks
[0033.17] Log: Logged in as 'Portaloid'
[0033.99] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0033.99] Warning: Warning, Failed to find object 'Class None.'
[0033.99] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0033.99] Warning: Warning, Failed to find object 'Class None.'
[0033.99] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0033.99] Warning: Warning, Failed to find object 'Class None.'
[0033.99] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0033.99] Warning: Warning, Failed to find object 'Class None.'
[0033.99] Init: WinSock: Socket queue 32768 / 32768
[0034.03] Log: LoadMap: RenX-FrontEndMap?Name=Portal?Team=255
[0034.44] Log: Game class is 'Rx_Game_MainMenu'
[0034.49] Log: Primary PhysX scene will be in software.
[0034.49] Log: Creating Primary PhysX Scene.
[0034.61] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2016.12.26-01.52.52
[0034.75] ScriptLog: ----YOSH'S LOG------ GDI Bots given to RX_Game---- 0
[0034.75] ScriptLog: ----YOSH'S LOG------ Credits given to RX_Game---- 30
[0034.75] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0)
Rx_MapListManager RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_MapListManager_0
Function RenX_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3
[0034.76] ScriptLog: INITIAL: -1 -1
[0034.80] ScriptLog: Game profile Index was NONE
[0034.83] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[0034.83] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[0034.83] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[0034.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[0034.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[0034.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[0034.83] ScriptLog: GDI:0.0000
[0034.83] ScriptLog: Nod:0.0000
[0035.45] ScriptWarning: Accessed array 'ProviderList' out of bounds (38/38)
Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
Function RenX_Game.Rx_Game:SetupMapDataList:0074
[0035.45] ScriptWarning: Accessed array 'ProviderList' out of bounds (38/38)
Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
Function RenX_Game.Rx_Game:SetupMapDataList:00AF
[0035.45] ScriptWarning: Accessed None 'ProviderList'
Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
Function RenX_Game.Rx_Game:SetupMapDataList:00AF
[0035.45] ScriptLog: NONE - ProviderList?
[0035.45] ScriptLog: ------YOSH---------- CNC-Xmountain ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Whiteout ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Walls_Snowing ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Walls_Flying ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Volcano ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Valley ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-UnderRedux ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Under ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Tunnels ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-TrainingYard ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-TombRedux ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Snow ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Sniper-Park ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-River ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Reservoir ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Paradise ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Mesa_ii ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Mesa ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-LakeSideNF ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-LakeSide ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-JFF-RocketHill ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Islands ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Headlands ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-GrassyKnoll ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-GoldRush ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Gobi ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Glasses ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Frostbite ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Fort ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Field ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Eyes ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Crash_Site ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-Complex ---------YOSH----------
[0035.45] ScriptLog: ------YOSH---------- CNC-CoastalSmall ---------YOSH----------
[0035.45] ScriptLog: ------YOSH-

Log: Log file open, 12/26/16 01:41:56
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (32-bit): Jan 29 2015 19:31:11
Init: Changelist: 2424394
Init: Command line: 195.154.167.80:5550 -ini:UDKGame:DefaultPlayer.Name=
Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\
[0000.32] Init: Computer: DESKTOP-UHA1280
[0000.32] Init: User: Leo
[0000.32] Init: CPU Page size=4096, Processors=4
[0000.32] Init: High frequency timer resolution =2.435883 MHz
[0000.32] Init: Memory total: Physical=7.9GB (7GB approx) Pagefile=9.1GB Virtual=4.0GB
[0000.62] Log: Steam Client API initialized 1
[0001.03] Log: Steam Game Server API initialized 0
[0001.08] Init: WinSock: I am DESKTOP-UHA1280 (192.168.1.91:0)
[0001.08] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0001.08] Init: Object subsystem initialized
[0001.08] Log: Last hardware survey: Ver=12791, Date=20161122. Uploading again.
[0002.93] Log: Found D3D11 adapter 0: Intel(R) HD Graphics 4000
[0002.93] Log: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory
[0002.95] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0002.95] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4040MB of shared system memory
[0002.96] Log: Shader platform (RHI): PC-D3D-SM3
[0002.96] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0004.87] Log: PhysX GPU Support: DISABLED
[0005.39] Init: Initializing FaceFX...
[0005.48] Init: FaceFX 1.7.4 initialized.
[0005.57] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0021.71] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 13.00 seconds.
[0023.66] Init: Finished loading startup packages in 13.76 seconds
[0023.67] Log: 75633 objects as part of root set at end of initial load.
[0023.67] Log: 0 out of 0 bytes used by permanent object pool.
[0094.06] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling.
[0094.07] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game.
[0096.54] Log: Initializing Engine...
[0097.32] Init: UEngine initialized
[0101.14] Init: XAudio2Device initialized.
[0101.56] Init: Client initialized
[0103.69] Log: Initializing Steamworks
[0103.72] Log: Logged in as 'Portaloid'
[0105.60] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0105.60] Warning: Warning, Failed to find object 'Class None.'
[0105.60] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0105.60] Warning: Warning, Failed to find object 'Class None.'
[0105.62] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0105.62] Warning: Warning, Failed to find object 'Class None.'
[0105.62] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0105.62] Warning: Warning, Failed to find object 'Class None.'
[0105.68] Init: WinSock: Socket queue 32768 / 32768
[0105.73] Log: LoadMap: RenX-FrontEndMap?Name=?Team=255
[0106.40] Log: Game class is 'Rx_Game_MainMenu'
[0106.54] Log: Primary PhysX scene will be in software.
[0106.55] Log: Creating Primary PhysX Scene.
[0107.06] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2016.12.26-01.43.43
[0107.14] ScriptLog: ----YOSH'S LOG------ GDI Bots given to RX_Game---- 0
[0107.14] ScriptLog: ----YOSH'S LOG------ Credits given to RX_Game---- 30
[0107.15] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0)
Rx_MapListManager RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_MapListManager_0
Function RenX_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3
[0107.16] ScriptLog: INITIAL: -1 -1
[0107.18] ScriptLog: Game profile Index was NONE
[0107.23] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[0107.23] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[0107.23] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[0107.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[0107.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[0107.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[0107.23] ScriptLog: GDI:0.0000
[0107.23] ScriptLog: Nod:0.0000
[0107.95] ScriptWarning: Accessed array 'ProviderList' out of bounds (38/38)
Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
Function RenX_Game.Rx_Game:SetupMapDataList:0074
[0107.95] ScriptWarning: Accessed array 'ProviderList' out of bounds (38/38)
Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
Function RenX_Game.Rx_Game:SetupMapDataList:00AF
[0107.95] ScriptWarning: Accessed None 'ProviderList'
Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
Function RenX_Game.Rx_Game:SetupMapDataList:00AF
[0107.95] ScriptLog: NONE - ProviderList?
[0107.95] ScriptLog: ------YOSH---------- CNC-Xmountain ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Whiteout ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Walls_Snowing ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Walls_Flying ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Volcano ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Valley ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-UnderRedux ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Under ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Tunnels ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-TrainingYard ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-TombRedux ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Snow ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Sniper-Park ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-River ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Reservoir ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Paradise ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Mesa_ii ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Mesa ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-LakeSideNF ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-LakeSide ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-JFF-RocketHill ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Islands ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Headlands ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-GrassyKnoll ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-GoldRush ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Gobi ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Glasses ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Frostbite ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Fort ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Field ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Eyes ---------YOSH----------
[0107.95] ScriptLog: ------YOSH---------- CNC-Crash_Site ---------YOSH----------
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