Portal2 Posted December 26, 2016 Share Posted December 26, 2016 I'm trying to launch the game and it gets stuck at the loading screen. I don't know whether it's actually stuck or just slow. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 26, 2016 Share Posted December 26, 2016 Hey, could you please upload your log files here? [RenX-Folder/UDKGame/Logs] Do you get any kind of error msg when you're loading screen gets stuck? And what are your hardware specs, which OS do you have? Regards, Sn4ke Quote Link to comment Share on other sites More sharing options...
Portal2 Posted December 26, 2016 Author Share Posted December 26, 2016 Which log files, launch or launch 2? Quote Link to comment Share on other sites More sharing options...
Portal2 Posted December 28, 2016 Author Share Posted December 28, 2016 Log: Log file open, 12/26/16 01:52:18 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: 195.154.167.80:5550 -ini:UDKGame:DefaultPlayer.Name=Portal Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.32] Init: Computer: DESKTOP-UHA1280 [0000.32] Init: User: Leo [0000.32] Init: CPU Page size=4096, Processors=4 [0000.32] Init: High frequency timer resolution =2.435883 MHz [0000.32] Init: Memory total: Physical=7.9GB (7GB approx) Pagefile=9.1GB Virtual=4.0GB [0000.53] Log: Steam Client API initialized 1 [0000.77] Log: Steam Game Server API initialized 1 [0000.86] Init: WinSock: I am DESKTOP-UHA1280 (192.168.1.91:0) [0000.86] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.86] Init: Object subsystem initialized [0001.05] Log: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 [0001.05] Log: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory [0001.06] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0001.06] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4040MB of shared system memory [0001.13] Log: Shader platform (RHI): PC-D3D-SM3 [0001.15] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0001.22] Log: PhysX GPU Support: DISABLED [0001.23] Init: Initializing FaceFX... [0001.23] Init: FaceFX 1.7.4 initialized. [0001.39] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0013.87] Init: Finished loading startup packages in 12.04 seconds [0013.88] Log: 75633 objects as part of root set at end of initial load. [0013.88] Log: 0 out of 0 bytes used by permanent object pool. [0026.60] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0026.60] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0028.35] Log: Initializing Engine... [0028.70] Init: UEngine initialized [0030.96] Init: XAudio2Device initialized. [0031.06] Init: Client initialized [0033.15] Log: Initializing Steamworks [0033.17] Log: Logged in as 'Portaloid' [0033.99] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0033.99] Warning: Warning, Failed to find object 'Class None.' [0033.99] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0033.99] Warning: Warning, Failed to find object 'Class None.' [0033.99] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0033.99] Warning: Warning, Failed to find object 'Class None.' [0033.99] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0033.99] Warning: Warning, Failed to find object 'Class None.' [0033.99] Init: WinSock: Socket queue 32768 / 32768 [0034.03] Log: LoadMap: RenX-FrontEndMap?Name=Portal?Team=255 [0034.44] Log: Game class is 'Rx_Game_MainMenu' [0034.49] Log: Primary PhysX scene will be in software. [0034.49] Log: Creating Primary PhysX Scene. [0034.61] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2016.12.26-01.52.52 [0034.75] ScriptLog: ----YOSH'S LOG------ GDI Bots given to RX_Game---- 0 [0034.75] ScriptLog: ----YOSH'S LOG------ Credits given to RX_Game---- 30 [0034.75] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0) Rx_MapListManager RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_MapListManager_0 Function RenX_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3 [0034.76] ScriptLog: INITIAL: -1 -1 [0034.80] ScriptLog: Game profile Index was NONE [0034.83] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0034.83] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0034.83] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0034.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0034.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0034.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0034.83] ScriptLog: GDI:0.0000 [0034.83] ScriptLog: Nod:0.0000 [0035.45] ScriptWarning: Accessed array 'ProviderList' out of bounds (38/38) Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:SetupMapDataList:0074 [0035.45] ScriptWarning: Accessed array 'ProviderList' out of bounds (38/38) Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:SetupMapDataList:00AF [0035.45] ScriptWarning: Accessed None 'ProviderList' Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:SetupMapDataList:00AF [0035.45] ScriptLog: NONE - ProviderList? [0035.45] ScriptLog: ------YOSH---------- CNC-Xmountain ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Whiteout ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Walls_Snowing ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Walls_Flying ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Volcano ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Valley ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-UnderRedux ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Under ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Tunnels ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-TrainingYard ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-TombRedux ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Snow ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Sniper-Park ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-River ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Reservoir ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Paradise ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Mesa_ii ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Mesa ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-LakeSideNF ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-LakeSide ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-JFF-RocketHill ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Islands ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Headlands ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-GrassyKnoll ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-GoldRush ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Gobi ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Glasses ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Frostbite ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Fort ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Field ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Eyes ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Crash_Site ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-Complex ---------YOSH---------- [0035.45] ScriptLog: ------YOSH---------- CNC-CoastalSmall ---------YOSH---------- [0035.45] ScriptLog: ------YOSH- Log: Log file open, 12/26/16 01:41:56 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: 195.154.167.80:5550 -ini:UDKGame:DefaultPlayer.Name= Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.32] Init: Computer: DESKTOP-UHA1280 [0000.32] Init: User: Leo [0000.32] Init: CPU Page size=4096, Processors=4 [0000.32] Init: High frequency timer resolution =2.435883 MHz [0000.32] Init: Memory total: Physical=7.9GB (7GB approx) Pagefile=9.1GB Virtual=4.0GB [0000.62] Log: Steam Client API initialized 1 [0001.03] Log: Steam Game Server API initialized 0 [0001.08] Init: WinSock: I am DESKTOP-UHA1280 (192.168.1.91:0) [0001.08] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0001.08] Init: Object subsystem initialized [0001.08] Log: Last hardware survey: Ver=12791, Date=20161122. Uploading again. [0002.93] Log: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 [0002.93] Log: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory [0002.95] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0002.95] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4040MB of shared system memory [0002.96] Log: Shader platform (RHI): PC-D3D-SM3 [0002.96] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0004.87] Log: PhysX GPU Support: DISABLED [0005.39] Init: Initializing FaceFX... [0005.48] Init: FaceFX 1.7.4 initialized. [0005.57] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0021.71] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 13.00 seconds. [0023.66] Init: Finished loading startup packages in 13.76 seconds [0023.67] Log: 75633 objects as part of root set at end of initial load. [0023.67] Log: 0 out of 0 bytes used by permanent object pool. [0094.06] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0094.07] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0096.54] Log: Initializing Engine... [0097.32] Init: UEngine initialized [0101.14] Init: XAudio2Device initialized. [0101.56] Init: Client initialized [0103.69] Log: Initializing Steamworks [0103.72] Log: Logged in as 'Portaloid' [0105.60] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0105.60] Warning: Warning, Failed to find object 'Class None.' [0105.60] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0105.60] Warning: Warning, Failed to find object 'Class None.' [0105.62] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0105.62] Warning: Warning, Failed to find object 'Class None.' [0105.62] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0105.62] Warning: Warning, Failed to find object 'Class None.' [0105.68] Init: WinSock: Socket queue 32768 / 32768 [0105.73] Log: LoadMap: RenX-FrontEndMap?Name=?Team=255 [0106.40] Log: Game class is 'Rx_Game_MainMenu' [0106.54] Log: Primary PhysX scene will be in software. [0106.55] Log: Creating Primary PhysX Scene. [0107.06] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2016.12.26-01.43.43 [0107.14] ScriptLog: ----YOSH'S LOG------ GDI Bots given to RX_Game---- 0 [0107.14] ScriptLog: ----YOSH'S LOG------ Credits given to RX_Game---- 30 [0107.15] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0) Rx_MapListManager RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_MapListManager_0 Function RenX_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3 [0107.16] ScriptLog: INITIAL: -1 -1 [0107.18] ScriptLog: Game profile Index was NONE [0107.23] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0107.23] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0107.23] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0107.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0107.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0107.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0107.23] ScriptLog: GDI:0.0000 [0107.23] ScriptLog: Nod:0.0000 [0107.95] ScriptWarning: Accessed array 'ProviderList' out of bounds (38/38) Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:SetupMapDataList:0074 [0107.95] ScriptWarning: Accessed array 'ProviderList' out of bounds (38/38) Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:SetupMapDataList:00AF [0107.95] ScriptWarning: Accessed None 'ProviderList' Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:SetupMapDataList:00AF [0107.95] ScriptLog: NONE - ProviderList? [0107.95] ScriptLog: ------YOSH---------- CNC-Xmountain ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Whiteout ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Walls_Snowing ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Walls_Flying ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Volcano ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Valley ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-UnderRedux ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Under ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Tunnels ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-TrainingYard ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-TombRedux ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Snow ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Sniper-Park ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-River ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Reservoir ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Paradise ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Mesa_ii ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Mesa ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-LakeSideNF ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-LakeSide ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-JFF-RocketHill ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Islands ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Headlands ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-GrassyKnoll ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-GoldRush ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Gobi ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Glasses ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Frostbite ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Fort ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Field ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Eyes ---------YOSH---------- [0107.95] ScriptLog: ------YOSH---------- CNC-Crash_Site ---------YOSH---------- [0 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 29, 2016 Share Posted December 29, 2016 Version OPEN-BETA-5.271 Full Client http://file-server.download/Renegade-X/MULTIPLAYER/VERSION-5.271/FULL-BUILD/Renegade-X%23Open-Beta-5.271%23.rar Try this one Quote Link to comment Share on other sites More sharing options...
Portal2 Posted December 30, 2016 Author Share Posted December 30, 2016 Thanks but is there any other version which doesn't require WinZip? Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 30, 2016 Share Posted December 30, 2016 (edited) Quote Full Unpacked Client http://file-server.download/Renegade-X/MULTIPLAYER/LAST-VERSION-UNPACKED/Renegade X/ Edited December 30, 2016 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Portal2 Posted December 30, 2016 Author Share Posted December 30, 2016 Cool. If it doesnt download automatically what do I do next? Quote Link to comment Share on other sites More sharing options...
EdsBusy17 Posted December 30, 2016 Share Posted December 30, 2016 15 hours ago, Portal2 said: Thanks but is there any other version which doesn't require WinZip? The free program 7zip is also a thing, y'know. Very versatile too. https://en.wikipedia.org/wiki/7-Zip http://7-zip.org/ Quote Link to comment Share on other sites More sharing options...
Portal2 Posted January 1, 2017 Author Share Posted January 1, 2017 Ok I've tried extracting the launcher using this but still having the same problem. Don't wish to be a burden here. Quote Link to comment Share on other sites More sharing options...
Portal2 Posted April 13, 2017 Author Share Posted April 13, 2017 I've tried extracting the launcher but still having the same problem where the loading screen freezes. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted April 19, 2017 Totem Arts Staff Share Posted April 19, 2017 (edited) You extract the entire download, into a folder. Once extracted you then run the launcher. Edited April 19, 2017 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Portal2 Posted April 19, 2017 Author Share Posted April 19, 2017 Any particular folder? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted April 20, 2017 Totem Arts Staff Share Posted April 20, 2017 (edited) Wrong topic... Edited April 20, 2017 by Luhrian Quote Link to comment Share on other sites More sharing options...
Portal2 Posted April 26, 2017 Author Share Posted April 26, 2017 Doesn't matter. It worked for me, thankyou. Quote Link to comment Share on other sites More sharing options...
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