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Sparkling Snow on ground in Under


Xtractor

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Use a specular map.

You could take your snow texture, use a OneMinus to invert the colors, and then use a power node so you get a mostly black texture with some white speckles on it.

For the SpecularPower you can use a single number, but also a texture, look at how it's done on Under.

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I have copy the Under Texures into my pkg (,Landscape_MMat and Landscape_MMat_INST) but using it with the painting tool doesnt make snow sparkling .

Im sorry I still dont understand much the Material editor to play with ,so I cant do what your saying for now ..But thanks Ill refer to it later when Ill know more how to.

But wish I could do it just by copying and pasting stuff for now

Edited by Xtractor
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I had delete them and recopy .As Id copy the Mat and MIc in my pkg and reassignated the two together as parent .

I think there is another thing ,we miss that is doing the sparkling effect .

Other than UNDER I didnt see any other map (if I did ,let me know) that is using this sparkling effect in snow .

So if someone can reproduce let me know how you done it with the same way that UNDER map is done .

If I keep the same  setting as Under I should come up with the same result ..and the red  halow made with fresnel is part of it ,but doesnt affect the Landscape editor paint the way it does in my map

So I have no clue how to

 

 

Edited by Xtractor
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