Jump to content

Recommended Posts

Posted

Use a specular map.

You could take your snow texture, use a OneMinus to invert the colors, and then use a power node so you get a mostly black texture with some white speckles on it.

For the SpecularPower you can use a single number, but also a texture, look at how it's done on Under.

  • Like 2
Posted (edited)

I have copy the Under Texures into my pkg (,Landscape_MMat and Landscape_MMat_INST) but using it with the painting tool doesnt make snow sparkling .

Im sorry I still dont understand much the Material editor to play with ,so I cant do what your saying for now ..But thanks Ill refer to it later when Ill know more how to.

But wish I could do it just by copying and pasting stuff for now

Edited by Xtractor
Posted

Specular Map: on which parts of the texture (and how much) does the sun light reflect

Specular Power: how concentrated is the reflection - "smoothness vs. roughness of the surface"

But no warranty on that one... ^^

Posted (edited)

If I Paint in Under with the snow  its doing it ok with sparkling.But in my map its making a redish snow and with no Sparkling.

I think I missing some stuff in my PKG .Id notice that in the landscape Edit ,UNDER has also an Phys mat ,me I dont ,mb thats why ??

my snow redsnow.gif

Edited by Xtractor
  • Totem Arts Staff
Posted

just told him on steam ... he is probably using the material and not the material Instant Constant (MIC) that under uses

if you copy the mic you will need t re-reference it to the mat you copied

  • Like 1
Posted (edited)

I had delete them and recopy .As Id copy the Mat and MIc in my pkg and reassignated the two together as parent .

I think there is another thing ,we miss that is doing the sparkling effect .

Other than UNDER I didnt see any other map (if I did ,let me know) that is using this sparkling effect in snow .

So if someone can reproduce let me know how you done it with the same way that UNDER map is done .

If I keep the same  setting as Under I should come up with the same result ..and the red  halow made with fresnel is part of it ,but doesnt affect the Landscape editor paint the way it does in my map

So I have no clue how to

 

 

Edited by Xtractor
Posted
33 minutes ago, Madkill40 said:

Think I'm just gonna use Under's materials package for Frostbite from now on and just edit the appropriate textures for that if necessary. 

 Could reproduce the sparkling effect ..no problem?

Posted

Well for everybody newbie like me What you have to do  is very simple :

Dont bother to try to copy things into your PKG .Just point it to Under Map.

In your Landscape properties :

Under the line Lanscape Material paste this :     MaterialInstanceConstant'RX_Env_Under.Materials.Landscape_MMat_INST'

 

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...