Xtractor Posted November 29, 2016 Share Posted November 29, 2016 (edited) How is it done ? Can't get my snow doing it ...It's so nice in Under Edited November 29, 2016 by Xtractor Quote Link to comment Share on other sites More sharing options...
Henk Posted November 29, 2016 Share Posted November 29, 2016 Use a specular map. You could take your snow texture, use a OneMinus to invert the colors, and then use a power node so you get a mostly black texture with some white speckles on it. For the SpecularPower you can use a single number, but also a texture, look at how it's done on Under. 2 Quote Link to comment Share on other sites More sharing options...
Xtractor Posted November 29, 2016 Author Share Posted November 29, 2016 (edited) I have copy the Under Texures into my pkg (,Landscape_MMat and Landscape_MMat_INST) but using it with the painting tool doesnt make snow sparkling . Im sorry I still dont understand much the Material editor to play with ,so I cant do what your saying for now ..But thanks Ill refer to it later when Ill know more how to. But wish I could do it just by copying and pasting stuff for now Edited November 29, 2016 by Xtractor Quote Link to comment Share on other sites More sharing options...
j0g32 Posted November 29, 2016 Share Posted November 29, 2016 Specular Map: on which parts of the texture (and how much) does the sun light reflect Specular Power: how concentrated is the reflection - "smoothness vs. roughness of the surface" But no warranty on that one... ^^ Quote Link to comment Share on other sites More sharing options...
Xtractor Posted November 29, 2016 Author Share Posted November 29, 2016 (edited) If I Paint in Under with the snow its doing it ok with sparkling.But in my map its making a redish snow and with no Sparkling. I think I missing some stuff in my PKG .Id notice that in the landscape Edit ,UNDER has also an Phys mat ,me I dont ,mb thats why ?? my snow Edited November 29, 2016 by Xtractor Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted November 29, 2016 Share Posted November 29, 2016 This is the debug in the fresnel. Check your MIC settings. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 29, 2016 Totem Arts Staff Share Posted November 29, 2016 just told him on steam ... he is probably using the material and not the material Instant Constant (MIC) that under uses if you copy the mic you will need t re-reference it to the mat you copied 1 Quote Link to comment Share on other sites More sharing options...
Xtractor Posted November 29, 2016 Author Share Posted November 29, 2016 My LandProp Quote Link to comment Share on other sites More sharing options...
Xtractor Posted November 29, 2016 Author Share Posted November 29, 2016 (edited) the MIEditor Edited November 29, 2016 by Xtractor Quote Link to comment Share on other sites More sharing options...
Xtractor Posted November 29, 2016 Author Share Posted November 29, 2016 (edited) I had delete them and recopy .As Id copy the Mat and MIc in my pkg and reassignated the two together as parent . I think there is another thing ,we miss that is doing the sparkling effect . Other than UNDER I didnt see any other map (if I did ,let me know) that is using this sparkling effect in snow . So if someone can reproduce let me know how you done it with the same way that UNDER map is done . If I keep the same setting as Under I should come up with the same result ..and the red halow made with fresnel is part of it ,but doesnt affect the Landscape editor paint the way it does in my map So I have no clue how to Edited November 29, 2016 by Xtractor Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 29, 2016 Totem Arts Staff Share Posted November 29, 2016 you know alls you need to do is copy the mic and change it ... the mat wont get changed (will save space in the package) Quote Link to comment Share on other sites More sharing options...
Xtractor Posted November 29, 2016 Author Share Posted November 29, 2016 The Mic will find the Mat (s) in the other PKG without me pointing it to where? Doesnt be safer in case that the mat get delete in a next update to have one copy in our PKG ? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 29, 2016 Totem Arts Staff Share Posted November 29, 2016 indeed as its already refranced there mats dont get changed / renamed / moved all that often if at all (ive never done it) 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted November 30, 2016 Totem Arts Staff Share Posted November 30, 2016 Think I'm just gonna use Under's materials package for Frostbite from now on and just edit the appropriate textures for that if necessary. Quote Link to comment Share on other sites More sharing options...
Xtractor Posted November 30, 2016 Author Share Posted November 30, 2016 33 minutes ago, Madkill40 said: Think I'm just gonna use Under's materials package for Frostbite from now on and just edit the appropriate textures for that if necessary. Could reproduce the sparkling effect ..no problem? Quote Link to comment Share on other sites More sharing options...
Xtractor Posted December 2, 2016 Author Share Posted December 2, 2016 (edited) Yessssss!! Happy happy I got it ! Thats the kind of problems we have, when we dont know what we are Doing lol (newbie learning lol) Edited December 2, 2016 by Xtractor 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted December 3, 2016 Totem Arts Staff Share Posted December 3, 2016 Congrats! Show me your ways Quote Link to comment Share on other sites More sharing options...
Xtractor Posted December 3, 2016 Author Share Posted December 3, 2016 Well for everybody newbie like me What you have to do is very simple : Dont bother to try to copy things into your PKG .Just point it to Under Map. In your Landscape properties : Under the line Lanscape Material paste this : MaterialInstanceConstant'RX_Env_Under.Materials.Landscape_MMat_INST' 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted December 3, 2016 Totem Arts Staff Share Posted December 3, 2016 Created a copy in Frostbite's env so I can edit the material but that worked, marvelous! Quote Link to comment Share on other sites More sharing options...
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