Totem Arts Staff TK0104 Posted November 27, 2016 Totem Arts Staff Share Posted November 27, 2016 View File CNC-City Re-Make of the original C&C City Map from Command & Conquer Renegade Multiplayer Submitter ThommyK0104 Submitted 11/27/2016 Category Levels 2 Quote Link to comment Share on other sites More sharing options...
Xtractor Posted November 27, 2016 Share Posted November 27, 2016 (edited) Your new * files lock my Renx at the loading stage . (CNC-CityRedux) Did delete every thing an replace RX_Env_City.upk for the original copy (may be that is the filecausing problem ) Edited November 27, 2016 by Xtractor Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted November 28, 2016 Totem Arts Staff Share Posted November 28, 2016 (edited) Wasn't the vote for CnC-City in favour of keeping air units..? I hoped you remembered to remove the building ramps. Edited November 28, 2016 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted November 29, 2016 Author Totem Arts Staff Share Posted November 29, 2016 Well it's better without air units. But I thought why not just keep the ramps Quote Link to comment Share on other sites More sharing options...
RoundShades Posted November 29, 2016 Share Posted November 29, 2016 Know those tall buildings? Would have preferred those to have Anti-Air turrets on them instead, or respawning rocket pods player-controlled emplacements, to deter air spam. Also, Anti-Air turrets ARE getting a buff next patch, from what I'm told, so might want to consider keeping it flexible to change. Keeping the ramps and the geometry playing nicely with roofs collision, for instance. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted November 29, 2016 Totem Arts Staff Share Posted November 29, 2016 11 hours ago, ThommyK0104 said: Well it's better without air units. But I thought why not just keep the ramps Re-tick the "Air Vehicles" and stick to the popular vote of "Yes" to keep City Flying, will save you on having to rebuild lights because Ramps do not bode well for Nod. (See HoN) Quote Link to comment Share on other sites More sharing options...
RoundShades Posted November 29, 2016 Share Posted November 29, 2016 2 hours ago, Madkill40 said: Re-tick the "Air Vehicles" and stick to the popular vote of "Yes" to keep City Flying, will save you on having to rebuild lights because Ramps do not bode well for Nod. (See HoN) It was originally a Nod-strong map, so ramps without air isn't necessarily a problem. You can mine windows, and Obby shoots at one of the HoN ramps. The problem when you have air, is that a transport heli can pour units in from the various unmined windows in back. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted November 30, 2016 Share Posted November 30, 2016 Not sure if I remeber it correctly, but I think that in the original Renegade it was much easier to control the field against Apaches / Orcas on City_Flying. Imo the Ramjet Rifle did more dmg to flying vehicles (didnt play Renegade for ~10 years so I might be completely wrong ^-^) With the current City version I'd prefer a non_flying City. But both could also be an option (as in the original Game with all flying maps..) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted November 30, 2016 Totem Arts Staff Share Posted November 30, 2016 (edited) 17 hours ago, YagiHige said: It was originally a Nod-strong map, so ramps without air isn't necessarily a problem. You can mine windows, and Obby shoots at one of the HoN ramps. The problem when you have air, is that a transport heli can pour units in from the various unmined windows in back. That's not a problem that's an effective tactic of teamwork being used to win in a game and you're saying we shouldn't have that? Poppycock! If the ramps are staying then there should be a Flying and Non-Flying version since all @ThommyK0104 has to do to produce a City with flying vehicles enabled is to tick the box next to "Flying Vehicles" Edited November 30, 2016 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 1, 2016 Share Posted December 1, 2016 19 hours ago, Madkill40 said: since all @ThommyK0104 has to do to produce a City with flying vehicles enabled is to tick the box next to "Flying Vehicles" nah, for flying vehicles he has to fix the map. too many "getting to unitended places with aircraft" spots left Quote Link to comment Share on other sites More sharing options...
RoundShades Posted December 2, 2016 Share Posted December 2, 2016 On 12/1/2016 at 3:33 AM, DarkSn4ke said: nah, for flying vehicles he has to fix the map. too many "getting to unitended places with aircraft" spots left To be fair, if his map was added to main game, after 1 version, with suggested feedback supporting it, it could be tweaked by devs anonymously as "developing the game", to add blocking volumes to unintended spots, and add flying back. Plenty of blocking volumes and walls have been tweaked on various maps. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 2, 2016 Share Posted December 2, 2016 7 hours ago, YagiHige said: To be fair, if his map was added to main game, after 1 version, with suggested feedback supporting it, it could be tweaked by devs anonymously as "developing the game", to add blocking volumes to unintended spots, and add flying back. Plenty of blocking volumes and walls have been tweaked on various maps. it's the mappers job to make good maps, not the devs.. personally, I doubt that the devs (apart from the mappers among them) would work on City as it's just extra work Quote Link to comment Share on other sites More sharing options...
RoundShades Posted December 2, 2016 Share Posted December 2, 2016 That's why it's got to work out of the package. That didn't stop anyone from messing with Field, or the catwalk in Volcano. If it worked non-flying, then it'd be valid as long as it's playable with no bugs. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 2, 2016 Share Posted December 2, 2016 8 minutes ago, YagiHige said: That didn't stop anyone from messing with Field, or the catwalk in Volcano. true,, forgot about that Quote Link to comment Share on other sites More sharing options...
Renardin Posted November 2, 2017 Share Posted November 2, 2017 would love to see that map back Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.