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[Level] CNC-Glasses


Madkill40

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I've made a collision check, i greatly reduced the amount of collision objects for rigid body. I've set them to block weapons only. You can never reach there in person but they do block shells. This saves up for the server and client CPU usage.

Before:

2c2750bdc5d24d76bbe575c6b22a9e3e.png

After:

cda0857cece74fa5b8401e1cde3b3045.png

Also:

  • Added base volumes
  • Did a spottingarea check (remember on eyes?)

Rest of the map seems to be good. Will upload tomorrow, I'm gonna play some Renegade first :) 

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  • Totem Arts Staff
On 1/11/2017 at 3:08 AM, Madkill40 said:

Here you go @DaKuja, Rx_Glasses_MiniMap ready for import, Minimap 'World Properties' stats are as follows below.

  • Minimap
    • Map Center
      • X : 540.00
      • Y : -2017.00
      • Z : 0
    • Map Extent: 42900

 

Minimap fixed. :)

Rx_Glasses_MiniMap.tga

@DaKuja You never fixed/switched the minimap/map with this one.

 

Edited by Madkill40
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  • Totem Arts Staff
On 27.1.2017 at 10:21 PM, Snappy said:

The sand feels really bare and, low quality? Idk, needs some rocks and some pretty stuff.

Well in the future there will be some changes - if there enough feedback about the Gameplay and the Map itself

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1 hour ago, DaKuja said:

Well in the future there will be some changes - if there enough feedback about the Gameplay and the Map itself

Yeah it's cool, I think it just needs a bit of life/vegatation rocks and stuff, it's just primarily sand on the ground and not much cover for infantry on the ground, for example XMountain

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  • 3 years later...

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