Totem Arts Staff Madkill40 Posted January 15, 2017 Author Totem Arts Staff Share Posted January 15, 2017 A Hotwire can also make it into the Nod PP if nobody spots her. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 15, 2017 Share Posted January 15, 2017 (edited) True forgot to mention that. You need to use the anti tank barrier or the small PP corner for cover though. Otherwise Obelisk will transform you into slime Edited January 15, 2017 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted January 16, 2017 Author Totem Arts Staff Share Posted January 16, 2017 19 hours ago, DarkSn4ke said: True forgot to mention that. You need to use the anti tank barrier or the small PP corner for cover though. Otherwise Obelisk will transform you into slime Get a Gunner and a Hotwire back there though? Oh man. It'd be a field day. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted January 16, 2017 Totem Arts Staff Share Posted January 16, 2017 Well over the time there will be many kind of tactics to infiltrate or destroy the enemy base. We will see what is possible Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 24, 2017 Totem Arts Staff Share Posted January 24, 2017 This updated and done ? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted January 24, 2017 Totem Arts Staff Share Posted January 24, 2017 Yea - unknown bugs will be reportet on the Feedback/Bug Report Thread. Quote Link to comment Share on other sites More sharing options...
Ryz Posted January 24, 2017 Share Posted January 24, 2017 5 hours ago, yosh56 said: This updated and done ? Do I sense a new patch upcoming ? Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 24, 2017 Share Posted January 24, 2017 don't you ever visit the news page? 1 Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 24, 2017 Share Posted January 24, 2017 I'll check the map in a sec Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 24, 2017 Share Posted January 24, 2017 9 minutes ago, Ruud033 said: I'll check the map in a sec I guess you won't like the textures and stuff. But it's ready to play Or was that kenz who moaned about the look of the map? can't remember Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted January 24, 2017 Totem Arts Staff Share Posted January 24, 2017 2 minutes ago, DarkSn4ke said: Or was that kenz who moaned about the look of the map? can't remember Never heared anything like that - intresting~ Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 24, 2017 Share Posted January 24, 2017 (edited) 1 minute ago, DaKuja said: Never heared anything like that - intresting~ maybe I can find the post Edited January 24, 2017 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 24, 2017 Share Posted January 24, 2017 nah, can't find it. maybe I've mixed that up with another map? nevermind. I love Glasses! Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 24, 2017 Share Posted January 24, 2017 I've made a collision check, i greatly reduced the amount of collision objects for rigid body. I've set them to block weapons only. You can never reach there in person but they do block shells. This saves up for the server and client CPU usage. Before: After: Also: Added base volumes Did a spottingarea check (remember on eyes?) Rest of the map seems to be good. Will upload tomorrow, I'm gonna play some Renegade first 1 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted January 24, 2017 Share Posted January 24, 2017 @Ruud033 you edited barracks too? Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 24, 2017 Share Posted January 24, 2017 1 hour ago, DarkSn4ke said: @Ruud033 you edited barracks too? No that just the zero-extent collision showing. It's doing that by default. 1 Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted January 25, 2017 Share Posted January 25, 2017 Here it is, the improved version RX_CNC-Glasses.zip 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted January 25, 2017 Totem Arts Staff Share Posted January 25, 2017 Thanks, Ruud! 1 Quote Link to comment Share on other sites More sharing options...
RipperSnapper Posted January 27, 2017 Share Posted January 27, 2017 The sand feels really bare and, low quality? Idk, needs some rocks and some pretty stuff. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted January 29, 2017 Author Totem Arts Staff Share Posted January 29, 2017 (edited) On 1/11/2017 at 3:08 AM, Madkill40 said: Here you go @DaKuja, Rx_Glasses_MiniMap ready for import, Minimap 'World Properties' stats are as follows below. Minimap Map Center X : 540.00 Y : -2017.00 Z : 0 Map Extent: 42900 Minimap fixed. Rx_Glasses_MiniMap.tga @DaKuja You never fixed/switched the minimap/map with this one. Edited January 29, 2017 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted January 29, 2017 Totem Arts Staff Share Posted January 29, 2017 Seems as if I had forgotten somehow...I will pack it for the next fix on the list. Sorry and thanks for remember me. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted January 29, 2017 Totem Arts Staff Share Posted January 29, 2017 On 27.1.2017 at 10:21 PM, Snappy said: The sand feels really bare and, low quality? Idk, needs some rocks and some pretty stuff. Well in the future there will be some changes - if there enough feedback about the Gameplay and the Map itself Quote Link to comment Share on other sites More sharing options...
RipperSnapper Posted January 29, 2017 Share Posted January 29, 2017 1 hour ago, DaKuja said: Well in the future there will be some changes - if there enough feedback about the Gameplay and the Map itself Yeah it's cool, I think it just needs a bit of life/vegatation rocks and stuff, it's just primarily sand on the ground and not much cover for infantry on the ground, for example XMountain Quote Link to comment Share on other sites More sharing options...
Snow. Posted February 24, 2020 Share Posted February 24, 2020 (edited) I want to drive the mini APC >> In the last version it is removed? Edited February 24, 2020 by Snow Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted February 24, 2020 Share Posted February 24, 2020 2 hours ago, Snow said: I want to drive the mini APC >> In the last version it is removed? It has been removed for a long time from the latest version. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted February 24, 2020 Author Totem Arts Staff Share Posted February 24, 2020 I wonder if Glasses would play somewhat differently these days. @DaKuja Allow for easier infiltration, increase range of Obby/AGT Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.