Sn4ke Posted October 21, 2016 Share Posted October 21, 2016 Hello community, as I've seen many active glitch-users on Whiteout on public games & PUG I want to report some of them here - but I guess there are more... GDI: To Hand-of-Nod avoiding Turret triggering: this is where you start.... Silo side soft border starts here - 10 seconds... plenty of time to reach a safe spot Note: Turret can detect you on the wall... but unless the Turret is already pointing that way he won't shoot you... jump down to HoN... or follow the reticle To Refinery (Turrets will detect you): move close to the rock otherwise you're still "out of the map" and soft border countdown runs out... run to Refinery using the left wall as cover.... Turrets will shoot... Stank shortcut: if GDI is lucky enough to get a stank... drive on top of the rocks next to HoN and hop down.... PP shortcut: climb the rocks at the right side of the infantry entrance of Nod base... Nod: Stank shortcut to Barracks / PP: once on top of the rocks both GT should spot you... I'm pretty sure there is a way to avoid GT detection completey (without distraction!) but I didn't test it that elaborately :-/ Stank shortcut to Refinery avoiding GT detection: start here get on top of the rocks or wall [most will fail here *lol* but once you know how it's really easy..] wait for the harvester to cover you... or ask a teammate to distract the GT... and thats it :-/ I hope Whiteout gets fixed next patch.... :-) Regards, Sn4ke 3 Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted October 22, 2016 Author Share Posted October 22, 2016 Though this has been mentioned above here's an overview for the right side sneak into Nod base: Not only stanks but also arties can climb the rocks behind HoN: There's a blocking collision, but stank & arty vehicle physics allow to jump over it. Make it higher? Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted December 20, 2016 Author Share Posted December 20, 2016 (edited) Well, I forgot this Ion glitch: With SAM still intact Ions vanish and Nod can't disarm them. @HappyConscript Well, as you seem to be inactive regarding Map-fixing / game development I'd like to know who got your permission to fix your maps? All the glitches posted here are used ingame. So either the "extra" infiltration paths should get officially legal [by removing soft border and adding some extra collisions to limit the map..] or they just need a fix... I really hope someone fixes Whiteout until the new patch gets released... Maybe one of these two have the permission to modify @HappyConscript's maps [if not: sorry for the SPAM ]: @Ruud033 @kenz3001 Regards, Sn4ke Edited December 21, 2016 by DarkSn4ke 3 Quote Link to comment Share on other sites More sharing options...
HappyConscript Posted December 31, 2016 Share Posted December 31, 2016 On 12/20/2016 at 5:43 PM, DarkSn4ke said: Well, I forgot this Ion glitch: With SAM still intact Ions vanish and Nod can't disarm them. @HappyConscript Well, as you seem to be inactive regarding Map-fixing / game development I'd like to know who got your permission to fix your maps? All the glitches posted here are used ingame. So either the "extra" infiltration paths should get officially legal [by removing soft border and adding some extra collisions to limit the map..] or they just need a fix... I really hope someone fixes Whiteout until the new patch gets released... Maybe one of these two have the permission to modify @HappyConscript's maps [if not: sorry for the SPAM ]: @Ruud033 @kenz3001 Regards, Sn4ke Hey there Sn4ke, Other members of the RenX team are tasked with the upkeep of my maps, as well as any developed by past team members. Thanks, Evan. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted May 16, 2017 Author Share Posted May 16, 2017 @kenz3001 / @Ruud033 the radar domes behind Nods base got no collisions. There's a soft border timer, but you can avoid it and snipe the hill from inside the domes. @kenz3001 is there a chance Whiteout gets a fix for all the mentioned issues any time (soon)? 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted May 16, 2017 Totem Arts Staff Share Posted May 16, 2017 12 minutes ago, DarkSn4ke said: @kenz3001 / @Ruud033 the radar domes behind Nods base got no collisions. There's a soft border timer, but you can avoid it and snipe the hill from inside the domes. @kenz3001 is there a chance Whiteout gets a fix for all the mentioned issues any time (soon)? i give up on the soft boundary shit ... there is no amount of map fixes will sort it out 100% the boundary code need to be fixed i could fix this but would need to know exactly how its done Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted May 16, 2017 Author Share Posted May 16, 2017 reducing the time limit from 10 to 5 seconds is a good start (prevents the glitch sneaking into Nod base on both sides) I'll pm you some more detailed screenshots in the next few days. The stank shortcut glitches have nothing to do with soft border. I doubt that @HappyConscript had something like this in mind when he created Whiteout. I can provide detailed screenshots here too, but you could just place "real" vehicle blocking volumes around that rock And stankz glitching up that rock is..... very common on public servers.... Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted May 21, 2017 Share Posted May 21, 2017 On 2017-5-16 at 2:59 PM, DarkSn4ke said: reducing the time limit from 10 to 5 seconds is a good start (prevents the glitch sneaking into Nod base on both sides) I'll pm you some more detailed screenshots in the next few days. The stank shortcut glitches have nothing to do with soft border. I doubt that @HappyConscript had something like this in mind when he created Whiteout. I can provide detailed screenshots here too, but you could just place "real" vehicle blocking volumes around that rock And stankz glitching up that rock is..... very common on public servers.... Fixed. On 2017-5-16 at 2:34 PM, DarkSn4ke said: @kenz3001 / @Ruud033 the radar domes behind Nods base got no collisions. There's a soft border timer, but you can avoid it and snipe the hill from inside the domes. @kenz3001 is there a chance Whiteout gets a fix for all the mentioned issues any time (soon)? Fixed. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted May 22, 2017 Totem Arts Staff Share Posted May 22, 2017 Soft boundaries with Hard boundaries behind them might be a good idea from now on. (Or since they go off-map just make them reeeaaallly long?) Quote Link to comment Share on other sites More sharing options...
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