Sibercat Posted August 2, 2016 Share Posted August 2, 2016 I keep wondering why are you guy using such low rez textures on most of your assets, close to every character/Weapon are 512x512 to 1024x1024. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted August 3, 2016 Totem Arts Staff Share Posted August 3, 2016 32-bit game because of reasons, so the RAM available is very limited. Quote Link to comment Share on other sites More sharing options...
Sibercat Posted August 3, 2016 Author Share Posted August 3, 2016 Was it not vRAM that's more important then just ram for high resolution texture ? pretty much every vehicle in the game is 2048 x 2048 and the textures look nice and clean. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted August 4, 2016 Totem Arts Staff Share Posted August 4, 2016 No there's a 4 GB total memory limit, depending on your vram vs ram and how the videocard takes up memory in that process it can be less than 4. If you reach that limit as we did a lot before, it leads to game crashes which were much more frequent in the past. There is a way to get around it using LAA : https://www.techpowerup.com/forums/thre ... re.112556/ (I never tried it on Ren-X, could potentially help) But we chose not to use this, use that program at your own peril. It's pretty much required for any Sins of a Solar Empire mod for instance. Quote Link to comment Share on other sites More sharing options...
Sibercat Posted August 4, 2016 Author Share Posted August 4, 2016 Cool, thank you for the explanation. I'm curious do you guys still have the high rez textures and high poly models ? Quote Link to comment Share on other sites More sharing options...
MarkSchnayder Posted August 6, 2016 Share Posted August 6, 2016 Like Nielsen already said 32 bit is the max size of RAM an OS can allocate. It is also depending on your OS how much it really is but max 4g http://www.cnet.com/forums/discussions/ ... -64-bit-os https://msdn.microsoft.com/en-us/library/aa366778.aspx Quote Link to comment Share on other sites More sharing options...
RoundShades Posted August 8, 2016 Share Posted August 8, 2016 Knowing the assets exist in higher res might be neat, but you can't just "apply it clientside" because UDK won't let one do it without the lot, and the way to bypass the 4g limit is very hacky and not user-friendly. Alas, we can have nice textures, or a playerbase, and I personally appreciate the fact we chose a playerbase. Quote Link to comment Share on other sites More sharing options...
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