renegadelo Posted July 30, 2016 Share Posted July 30, 2016 Can you guys limit the superweapons like the nuke and ion canon beacon to 1? its hard to disable 4-5 of them at the same time... and eliminating the whole base with in a few minutes with 4-5 Superweapons. Quote Link to comment Share on other sites More sharing options...
boxes Posted July 30, 2016 Share Posted July 30, 2016 Superweapons are working as intended. Attacks that include multiple ions/nukes are meant to be difficult to counter and is one of the already few ways to end a long match. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 30, 2016 Totem Arts Staff Share Posted July 30, 2016 I've seen people managing to disable that many beacons. Moreover, if your base is breached that bad, something is wrong with your base defense Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 30, 2016 Totem Arts Staff Share Posted July 30, 2016 Moreover, if your base is breached that bad, something is wrong with your base defense ^ And if it ever got limited it definitely wouldn't be one. Quote Link to comment Share on other sites More sharing options...
Ryz Posted July 30, 2016 Share Posted July 30, 2016 What would be great is if the beacons go back to the way they work in old Renegade. Diffusable till the last second. Why? People take more risk to disarm If you succeed you are lucky, if you don't you die. Would also kill of remaining techs / hotwires in certain games. Quote Link to comment Share on other sites More sharing options...
Newbie Posted August 1, 2016 Share Posted August 1, 2016 Ryz has a really good point here, I would like to see that added. Sure it would look odd a nuke about to hit immediately vanishes. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted August 1, 2016 Totem Arts Staff Share Posted August 1, 2016 It's been years now, and we're still probably never going back to that behavior for beacons. Granted you do get a point about the added risk factor. Quote Link to comment Share on other sites More sharing options...
Ryz Posted August 1, 2016 Share Posted August 1, 2016 I agree with the fact, like discussed ingame, that it was kinda stupid to see the nuke failing only to have it dissapear in the last second. Could still have the nuke falling, but the payload not detonated. Quote Link to comment Share on other sites More sharing options...
TheOlsenTwins Posted August 1, 2016 Share Posted August 1, 2016 Or maybe damage the building down to 1 pt shield (if it gets defused in the last 10 seconds) Quote Link to comment Share on other sites More sharing options...
Ryz Posted August 1, 2016 Share Posted August 1, 2016 Or maybe damage the building down to 1 pt shield (if it gets defused in the last 10 seconds) Was also thinking about that, that it could 'scratch' the building but the payload doesn't go off and doesnt kill the building. But what with the Ion canon than? Quote Link to comment Share on other sites More sharing options...
TheOlsenTwins Posted August 1, 2016 Share Posted August 1, 2016 well maybe different coloured ion (and/or less anims) which also damages shield down to 1 pt Quote Link to comment Share on other sites More sharing options...
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