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Looking for opinions in this..


iridesence

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as i am sure you are all aware, from playing the original renegade, and now renegade-x, there were only two real modes to play: command & conquer mode (original & current renegade), and deathmatch (original renegade).

while command & conquer mode is still good, and if possible DM ever gets here, don't you think it would be nice to have a different mode unique to ren-x?

my idea was a sort of "assault mode", where one team has a single building: a comms center(old renegade users will remember it), and one team will spawn somewhere off in the distance. the attacking team will try to destroy the comms center to win the match, & the defenders win if it survives after a set amount of time (20-40 minutes perhaps? adjustable to server pref of course).

only basic vehicles(buggys, hummvees, apcs) will be available to both teams, and the comms center will have double health of a normal building (to prevent early destruction within first 3 minutes hopefully).

both teams will have access to all infantry classes but the server could decide to have one of two options: all characters or no 1k characters.

each side will have passive credit income of 1 silo.

no nukes or ion beacons, but airstrikes are available.

just imagine nod or gdi doing "spec ops" style rading on a hidden NOD comm array in the moutains or deep forests., or vice versa. sounded like a fun idea to me.

what yall think? id be a good way to breath some fresh air into the game imo.

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Unfortunately this game doesn't have a Nod Communications Center. It is still missing a lot of the old Renegade buildings... and even the Tiberium Silo is a 'tech' building, not a destroyable building like it was in the original.

The only new building that is somewhat in development is the Repair Facility, on Henk's map Reservoir.

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  • Totem Arts Staff
Unfortunately this game doesn't have a Nod Communications Center. It is still missing a lot of the old Renegade buildings... and even the Tiberium Silo is a 'tech' building, not a destroyable building like it was in the original.

The only new building that is somewhat in development is the Repair Facility, on Henk's map Reservoir.

The Communicaton Center is in RenX also a capturable Tech Building. But it isn't scripted or is under development.

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  • 2 weeks later...

Yeah, asymmetric gameplay sounds great to me, but might be difficult to balance...

it would definitely be a breath of fresh air to the gameplay, though ;)

Nonetheless, you can already build one "base" (objective) for one team only using the existing structure(s), e.g. defend/attack the Nod-Tiberium Refinery.

Using "vehicle factories", custom purchase terminals, Airdrops or Hovercrafts (Matinee) you could still allow to spawn and use vehicles.

As inspiration one could obviously take the campaign missions from C&C Tiberian Dawn ;)

GDI Mission 1

scg01ea.png

GDI Mission 2

scg02ea.png

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