AZ-Stalker Posted March 27, 2016 Share Posted March 27, 2016 I don't have a high end machine but Renegade X always worked for me quite decently, and until a few months back after a patch or two the game doesn't want to load up anymore. It crashes before hitting the intros and main menu. UDK has stopped working if I recall correctly. I've since reinstalled Win7 and have done everything fresh and updated. Still nothing. The problems around the time regular small patches picked up, before the class overhaul where secondary weapons were added as tied into specific classes. Haven't been able to play since. Any ideas? Intel Core 2 Duo CPU E7400 - 2.80 GHz ASUS P5QL-EPU Motherboard ATI Radeon HD 4800 Series 4 GB RAM (2+2) 400 GB HDD, 1 TB Storage HDD Windows 7 Ultimate I also remember the in game server list not showing any server map preview images prior to the game just stopping with all functionality. The launcher can load, but after thats it's just a black screen and then poof. I reinstalled RenX just yesterday via the currently available torrent, updated via the launcher and nothing changes. Any help would be much appreciated. EDIT: Some of the people I used to play with also told me that the game just stopped working for them or began to be too much for their PCs to handle and things like that. EDIT 2: I'm no troubleshooting expert, but this might be relevant... Log: Log file open, 03/28/16 00:56:22Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: -ini:UDKGame:DefaultPlayer.Name="AZ-Stalker" Init: Base directory: D:\Igre\Renegade X\Binaries\Win32\ [0000.58] Init: Computer: AZ-PC [0000.58] Init: User: Antonio [0000.58] Init: CPU Page size=4096, Processors=2 [0000.58] Init: High frequency timer resolution =2.733867 MHz [0000.58] Init: Memory total: Physical=4.0GB (4GB approx) Pagefile=8.0GB Virtual=4.0GB [0000.58] Log: Steam Client API initialized 0 [0000.58] Log: Steam Game Server API initialized 0 [0000.62] Init: WinSock: I am AZ-PC (192.168.0.28:0) [0000.62] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.62] Init: Object subsystem initialized [0003.62] Log: Shader platform (RHI): PC-D3D-SM3 [0003.65] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0003.85] Log: PhysX GPU Support: DISABLED [0004.17] Init: Initializing FaceFX... [0004.19] Init: FaceFX 1.7.4 initialized. [0004.37] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0033.05] Init: Finished loading startup packages in 23.90 seconds [0033.06] Log: 75633 objects as part of root set at end of initial load. [0033.06] Log: 0 out of 0 bytes used by permanent object pool. [0033.06] Log: Initializing Engine... [0103.96] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0103.96] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0106.02] Init: UEngine initialized [0106.67] Init: XAudio2Device initialized. [0106.93] Init: Client initialized [0113.00] Critical: appError called: Direct3DDevice->CreateRenderTarget( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE) MultiSampleCount, MultiSampleQuality, FALSE, TargetableSurface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:283 with error D3DERR_INVALIDCALL [0113.00] Critical: Windows GetLastError: The operation completed successfully. (0) [0158.57] Log: === Critical error: === Direct3DDevice->CreateRenderTarget( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE) MultiSampleCount, MultiSampleQuality, FALSE, TargetableSurface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:283 with error D3DERR_INVALIDCALL Address = 0x7570c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll] Address = 0x13291b1 (filename not found) [in D:\Igre\Renegade X\Binaries\Win32\UDK.exe] Address = 0x1364d63 (filename not found) [in D:\Igre\Renegade X\Binaries\Win32\UDK.exe] Quote Link to comment Share on other sites More sharing options...
AZ-Stalker Posted March 27, 2016 Author Share Posted March 27, 2016 BUMP - Added log info. Any extra information I can provide perhaps? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted March 28, 2016 Totem Arts Staff Share Posted March 28, 2016 Have you tried everything (especially the first thing) listed in this topic? viewtopic.php?f=34&t=72023 It's a Direct3D error, which would likely be fixed by that first change suggested in that post. Quote Link to comment Share on other sites More sharing options...
AZ-Stalker Posted March 28, 2016 Author Share Posted March 28, 2016 I think I went through that list at one point but for some reason nothing changed. I might have messed something up in the process. I'll do a fresh reinstall again and see if I can give Direct 3D related troublehooting a go! Quote Link to comment Share on other sites More sharing options...
AZ-Stalker Posted March 28, 2016 Author Share Posted March 28, 2016 I recall fiddling with the Direct 3D options, but it looks like it fixed it this time. So thank you for the advice. I got strange stuff like no intro videos (black) only with audio but that's really not important at this point. I'm just glad it finally works, so thanks! Quote Link to comment Share on other sites More sharing options...
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