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Game hasn't worked since 5.___


AZ-Stalker

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I don't have a high end machine but Renegade X always worked for me quite decently, and until a few months back after a patch or two the game doesn't want to load up anymore. It crashes before hitting the intros and main menu. UDK has stopped working if I recall correctly. I've since reinstalled Win7 and have done everything fresh and updated. Still nothing. The problems around the time regular small patches picked up, before the class overhaul where secondary weapons were added as tied into specific classes. Haven't been able to play since. Any ideas?

Intel Core 2 Duo CPU E7400 - 2.80 GHz

ASUS P5QL-EPU Motherboard

ATI Radeon HD 4800 Series

4 GB RAM (2+2)

400 GB HDD, 1 TB Storage HDD

Windows 7 Ultimate

I also remember the in game server list not showing any server map preview images prior to the game just stopping with all functionality. The launcher can load, but after thats it's just a black screen and then poof. I reinstalled RenX just yesterday via the currently available torrent, updated via the launcher and nothing changes.

Any help would be much appreciated.

EDIT: Some of the people I used to play with also told me that the game just stopped working for them or began to be too much for their PCs to handle and things like that.

EDIT 2: I'm no troubleshooting expert, but this might be relevant...

Log: Log file open, 03/28/16 00:56:22

Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467

DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini

Init: Version: 12791

Init: Epic Internal: 0

Init: Compiled (32-bit): Jan 29 2015 19:31:11

Init: Changelist: 2424394

Init: Command line: -ini:UDKGame:DefaultPlayer.Name="AZ-Stalker"

Init: Base directory: D:\Igre\Renegade X\Binaries\Win32\

[0000.58] Init: Computer: AZ-PC

[0000.58] Init: User: Antonio

[0000.58] Init: CPU Page size=4096, Processors=2

[0000.58] Init: High frequency timer resolution =2.733867 MHz

[0000.58] Init: Memory total: Physical=4.0GB (4GB approx) Pagefile=8.0GB Virtual=4.0GB

[0000.58] Log: Steam Client API initialized 0

[0000.58] Log: Steam Game Server API initialized 0

[0000.62] Init: WinSock: I am AZ-PC (192.168.0.28:0)

[0000.62] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.

[0000.62] Init: Object subsystem initialized

[0003.62] Log: Shader platform (RHI): PC-D3D-SM3

[0003.65] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt

[0003.85] Log: PhysX GPU Support: DISABLED

[0004.17] Init: Initializing FaceFX...

[0004.19] Init: FaceFX 1.7.4 initialized.

[0004.37] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)

[0033.05] Init: Finished loading startup packages in 23.90 seconds

[0033.06] Log: 75633 objects as part of root set at end of initial load.

[0033.06] Log: 0 out of 0 bytes used by permanent object pool.

[0033.06] Log: Initializing Engine...

[0103.96] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling.

[0103.96] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game.

[0106.02] Init: UEngine initialized

[0106.67] Init: XAudio2Device initialized.

[0106.93] Init: Client initialized

[0113.00] Critical: appError called: Direct3DDevice->CreateRenderTarget( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE) MultiSampleCount, MultiSampleQuality, FALSE, TargetableSurface.GetInitReference(), NULL ) failed

at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:283

with error D3DERR_INVALIDCALL

[0113.00] Critical: Windows GetLastError: The operation completed successfully. (0)

[0158.57] Log: === Critical error: ===

Direct3DDevice->CreateRenderTarget( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE) MultiSampleCount, MultiSampleQuality, FALSE, TargetableSurface.GetInitReference(), NULL ) failed

at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:283

with error D3DERR_INVALIDCALL

Address = 0x7570c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]

Address = 0x13291b1 (filename not found) [in D:\Igre\Renegade X\Binaries\Win32\UDK.exe]

Address = 0x1364d63 (filename not found) [in D:\Igre\Renegade X\Binaries\Win32\UDK.exe]

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I recall fiddling with the Direct 3D options, but it looks like it fixed it this time. So thank you for the advice. I got strange stuff like no intro videos (black) only with audio but that's really not important at this point. I'm just glad it finally works, so thanks!

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