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McFarland MCT damage


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McFarland can't take down a building by himself. If he uses 100% of his ammo on the MCT (not wasting any on enemy defenders), he brings the building down to 23 health.

McFarland's Nod-balance, the ChemTrooper, can take out a building with 800 ammo LEFT OVER.

Meanwhile, the free GDI Grenadier or Nod Flametrooper can take out a building by themselves

I would respectfully propose increasing McFarland's damage against the MCT to add offensive ability and tip the infantry balance a little bit.

What do you all think?

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