djlaptop Posted March 5, 2016 Share Posted March 5, 2016 McFarland can't take down a building by himself. If he uses 100% of his ammo on the MCT (not wasting any on enemy defenders), he brings the building down to 23 health. McFarland's Nod-balance, the ChemTrooper, can take out a building with 800 ammo LEFT OVER. Meanwhile, the free GDI Grenadier or Nod Flametrooper can take out a building by themselves I would respectfully propose increasing McFarland's damage against the MCT to add offensive ability and tip the infantry balance a little bit. What do you all think? Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.