Henk Posted March 5, 2016 Share Posted March 5, 2016 Hi, When building paths I noticed the nodes had ignored a lot of nodes on multiple parts of my map, I checked ingame and noticed there were parts blocked off on the map, even for projectiles.. I checked earlier autosaves, an dless parts were blocked, these autosaves were made when I was in the progress of adding foliage, small rocks to be exact. All I can find on google is tutorials and questions on how to make blocking volumes, but this is not a blocking volume, it isn't showing up in editor, ingame (with commands). But when i want to paint foliage, the foliage brush sphere kind of goes up the invisible wall. So, it's completely invisible, in every view mode, and can't find it in the scene browser, but I can't go through it, paths can't go through it, and the foliage painter can detect it, and (I think) it happened while I was painting foliage. Does anyone know how to fix this? I can send the map. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 5, 2016 Totem Arts Staff Share Posted March 5, 2016 image with path lines and maybe collison mode on might give a better insight Quote Link to comment Share on other sites More sharing options...
RoundShades Posted March 5, 2016 Share Posted March 5, 2016 Have you rebuilt geometry since? If it's acting like foliage, have you tried cleaning the foliage from the area? I'd try it in that order. I remember 1 time I spend 4 hours redoing and redoing something to make enough room, when it turned out that it remembered a pre-existing blocking volume that was now gone, and building geometry fixed it. I know nothing about foilage except about deleting it. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 6, 2016 Share Posted March 6, 2016 Try and set your viewmode to rigid body. Might be a volume that you created that went haywire. http://prntscr.com/abxvhs You'll enter a mode where you can see all collision on the map. You should be able to select the faulty actor and delete it. Quote Link to comment Share on other sites More sharing options...
Henk Posted March 6, 2016 Author Share Posted March 6, 2016 I can't delete the foliage there, my brush can't reach it, whatever is blocking everything there, it's also blocking my foliage brush. But all the foliage meshes I added there do not have collision. I also noticed a lot of my foliage was painted 1 meter above the ground on some parts of the map. I have rebuild geometery and then paths, here's the difference: Before: After: Open image in new tab to gt a better view. Look by the WF, even less pathlines, it's like it's slowly swallowing up more of my map.. View in collision mode shows nothing weird, also checked for leftover brushes, couldn't find anything along the invisible block.. I could copyeverything over into a new project, but that will take a lot of time, and I might copy the problem over as well.. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 6, 2016 Totem Arts Staff Share Posted March 6, 2016 all collison modes show nothing ? foliage shouldent effect paths my bet is you have an artifacted volume or a custom mesh has bad collision but if you rebuilt geometry my bet is its a messed up blocking volume any chance you can send me the map and ill take a look Quote Link to comment Share on other sites More sharing options...
Henk Posted March 6, 2016 Author Share Posted March 6, 2016 I was about to send you the map, but I fixed it. None of the collision modes showed anything, and I had rebuilt geometry (& paths) multiple times. I had some invisible anti-b2b meshes, but it wasn't that either. There were still some brushes in the map, the ones with yellow and purple/lila lines, I deleted all of them and it's fixed :D I did see a warning that some brushes had non-planar issues maybe those caused it.. The harvesters also didn't move, and I had to change to Nod to test it out because all the GDI spawn points were blocked off. Whe i used the ghost command to get through and shoot inside it, it looked pretty weird too, it wasn't just 1 invisible wall, the entire block was completely dense. Sorry for bothering you guys with this topic but I couldn't find the problem, and Google didn't help.. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 6, 2016 Totem Arts Staff Share Posted March 6, 2016 glad you got it sorted out Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted March 7, 2016 Share Posted March 7, 2016 Good to see you fixed it! You don't bother us at all with this, we can only learn from problems that arise elsewhere and try to prevent them ourselves if we ever run into them in the future Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.