Lostalot Posted February 12, 2016 Posted February 12, 2016 Not sure if it's been taken note of yet but there's now five entrances to the Nod base. Get in an Orca/Chinook, turn straight towards the Nod base after exiting yours, fly through the woods, congratulations you are now hovering by the refinery/HON. No infantry, no tanks and no SAM sites to hinder your progress. Did I also mention the trees make pretty good cover and obscure you till the last moment? Go on, try it, drop of a Chin full of hotties and pretend it took skill to get 'em there. Quote
Henk Posted February 12, 2016 Posted February 12, 2016 Indeed that's a very annoying spot and difficult to counter. I complained but apparently it was legal, even though it's only possible since they made changes to the blocking volumes in the map and it doesn't at all look like that is made possible on purpose. It's clearly not the way the map was designed, but maybe it is now, I don't know. Quote
Lostalot Posted February 13, 2016 Author Posted February 13, 2016 apparently it was legal, even though it's only possible since they made changes to the blocking volumes in the map Those same changes now allow Nod to get vehicles on the (previously) infantry only path towards the GDI barracks. I wonder how that's going to go down with the same crowd? Quote
[TmX]Super-Kh Posted February 13, 2016 Posted February 13, 2016 well driving through trees is very hard still for some players,sometimes the back of the chinock gets stuck on the peak of the tree and may cause it to unbalance making expozed to attacks. I know for A FACT I suck at driving air Quote
Totem Arts Staff kenz3001 Posted February 22, 2016 Totem Arts Staff Posted February 22, 2016 an image of where and what is good Quote
Lostalot Posted February 22, 2016 Author Posted February 22, 2016 I get this error when trying to upload screenshots: "Sorry, the board attachment quota has been reached." Was hoping the description was enough. External URL: Left Route - http://tinypic.com/r/2w7oewp/9 Right Route - http://tinypic.com/r/2vjpkbn/9 Fly straight forwards for easy access... Quote
Totem Arts Staff kenz3001 Posted February 22, 2016 Totem Arts Staff Posted February 22, 2016 easy fix but will take a long time to rebuild lights ... will do it when i have the time Quote
Lostalot Posted February 22, 2016 Author Posted February 22, 2016 Cheers. Was thinking an invisible blocking volume along the tree-line/cliff-edges would do the trick for keeping them out. It should also save you rebuilding the lights. Quote
RoundShades Posted February 23, 2016 Posted February 23, 2016 Cheers.Was thinking an invisible blocking volume along the tree-line/cliff-edges would do the trick for keeping them out. It should also save you rebuilding the lights. I would not mind this. Visible or not, it should be obvious not to fly in that direction, it's a blockade if I ever saw one. Quote
Henk Posted February 23, 2016 Posted February 23, 2016 If the invisible blocking volume doesn't work for certain projectiles, place a big, low poly mesh in there and set it to hidden in-game. I had this with Snow and fixed it that way, it's a bit hacky but it works. But if you're gonna rebuild lights, maybe you could also move everything up in the Z axis, that will probably fix this problem: viewtopic.php?f=124&t=75940 Quote
Totem Arts Staff kenz3001 Posted February 23, 2016 Totem Arts Staff Posted February 23, 2016 dont matter ive fixed it Quote
Crowsy Posted April 28, 2016 Posted April 28, 2016 I would like to report a bug on the mountain from the midle of the map. Nod can use apache to get on the mountain (right above the end of gdi's ref path) and if they are chem trooper they can safely stay there on mountain and plant a nuke beacon right "above" or next to the ref (which will kill the ref) on the mountain (which is unreachable by gdi - atleast unreachable in time and without dying due to tib poisoning from the mountain). Here are some Screenshots: http://imgur.com/a/19ZVW Quote
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