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crashes to desktop after i click join server


IEATEDTHECOOKIE

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Log: Log file open, 01/21/16 06:36:29

Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467

DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini

Init: Version: 12791

Init: Epic Internal: 0

Init: Compiled (32-bit): Jan 29 2015 19:31:11

Init: Changelist: 2424394

Init: Command line: -ini:UDKGame:DefaultPlayer.Name="COOKIE"

Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\

[0003.25] Init: Computer: OWNER-PC

[0003.25] Init: User: owner

[0003.25] Init: CPU Page size=4096, Processors=4

[0003.25] Init: High frequency timer resolution =2.241035 MHz

[0003.25] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.8GB Virtual=4.0GB

[0003.25] Log: Steam Client API initialized 0

[0003.25] Log: Steam Game Server API initialized 0

[0003.28] Init: WinSock: I am owner-PC (192.168.1.107:0)

[0003.28] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.

[0003.28] Init: Object subsystem initialized

[0003.34] Log: Shader platform (RHI): PC-D3D-SM3

[0003.35] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt

[0003.37] Log: PhysX GPU Support: DISABLED

[0003.37] Init: Initializing FaceFX...

[0003.37] Init: FaceFX 1.7.4 initialized.

[0003.38] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)

[0021.01] Init: Finished loading startup packages in 11.86 seconds

[0021.01] Log: 75633 objects as part of root set at end of initial load.

[0021.01] Log: 0 out of 0 bytes used by permanent object pool.

[0021.01] Log: Initializing Engine...

[0034.42] Warning: Warning, Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_GraphicAdapterCheck_Lib.DLL

[0034.63] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling.

[0034.64] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game.

[0034.69] Warning: Warning, Class Renx_Game.Rx_VersionCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_VersionCheck_Lib.DLL

[0036.89] Init: UEngine initialized

[0036.97] Init: XAudio2Device initialized.

[0037.46] Init: Client initialized

[0058.56] Log: The requested DX9 MSAA mode is not supported (Fmt=D3DFMT_A8R8G8B8, SampleCount=8, Quality=0). Disabling MSAA.

[0058.57] Critical: appError called: Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed

at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344

with error D3DERR_INVALIDCALL

[0058.57] Critical: Windows GetLastError: Cannot create a file when that file already exists. (183)

[0070.25] Log: === Critical error: ===

Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed

at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344

with error D3DERR_INVALIDCALL

Address = 0x7737b727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]

Address = 0x11691b1 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]

Address = 0x11a4d63 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]

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