IEATEDTHECOOKIE Posted January 21, 2016 Share Posted January 21, 2016 Log: Log file open, 01/21/16 06:36:29 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: -ini:UDKGame:DefaultPlayer.Name="COOKIE" Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0003.25] Init: Computer: OWNER-PC [0003.25] Init: User: owner [0003.25] Init: CPU Page size=4096, Processors=4 [0003.25] Init: High frequency timer resolution =2.241035 MHz [0003.25] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.8GB Virtual=4.0GB [0003.25] Log: Steam Client API initialized 0 [0003.25] Log: Steam Game Server API initialized 0 [0003.28] Init: WinSock: I am owner-PC (192.168.1.107:0) [0003.28] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0003.28] Init: Object subsystem initialized [0003.34] Log: Shader platform (RHI): PC-D3D-SM3 [0003.35] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0003.37] Log: PhysX GPU Support: DISABLED [0003.37] Init: Initializing FaceFX... [0003.37] Init: FaceFX 1.7.4 initialized. [0003.38] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0021.01] Init: Finished loading startup packages in 11.86 seconds [0021.01] Log: 75633 objects as part of root set at end of initial load. [0021.01] Log: 0 out of 0 bytes used by permanent object pool. [0021.01] Log: Initializing Engine... [0034.42] Warning: Warning, Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_GraphicAdapterCheck_Lib.DLL [0034.63] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0034.64] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0034.69] Warning: Warning, Class Renx_Game.Rx_VersionCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_VersionCheck_Lib.DLL [0036.89] Init: UEngine initialized [0036.97] Init: XAudio2Device initialized. [0037.46] Init: Client initialized [0058.56] Log: The requested DX9 MSAA mode is not supported (Fmt=D3DFMT_A8R8G8B8, SampleCount=8, Quality=0). Disabling MSAA. [0058.57] Critical: appError called: Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL [0058.57] Critical: Windows GetLastError: Cannot create a file when that file already exists. (183) [0070.25] Log: === Critical error: === Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL Address = 0x7737b727 (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll] Address = 0x11691b1 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x11a4d63 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 21, 2016 Totem Arts Staff Share Posted January 21, 2016 In DefaultSystemSettings.ini check "bAllowD3D9MSAA". If it's set to True, make it False... or vice versa. Then delete UDKSystemsettings.ini and start the game. Quote Link to comment Share on other sites More sharing options...
Portal2 Posted January 27, 2016 Share Posted January 27, 2016 Where do I find DefaultSystemSettings? Quote Link to comment Share on other sites More sharing options...
Idiotas Posted January 27, 2016 Share Posted January 27, 2016 Where do I find DefaultSystemSettings? Renx folder > UDKGame > Config > DefaultSystemSettings Quote Link to comment Share on other sites More sharing options...
Hiredugarn Posted January 28, 2016 Share Posted January 28, 2016 I have the same problem, when i click to join the server it will start loading for a minuet or two then it will say built with UDK has stopped working. Then it crashes... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 29, 2016 Totem Arts Staff Share Posted January 29, 2016 I have the same problem, when i click to join the server it will start loading for a minuet or two then it will say built with UDK has stopped working. Then it crashes... That's a generic error, I would need your logs Quote Link to comment Share on other sites More sharing options...
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