Totem Arts Staff Handepsilon Posted January 4, 2016 Totem Arts Staff Share Posted January 4, 2016 (was about to post this community dev section, but feels like it's more useful and proper in here) This might be a bit late, but has anyone ever use JSon for saving game values? I noticed that the dev still has problem with saving skirmish game settings. Maybe if config settings refuse to work, you can use this instead. And if not, this can still be worth looking out suppose there's a feature that needs game saving, like K/D, building destruction records, tutorial, single player campaign mod and whatnot https://udn.epicgames.com/Three/Develop ... tates.html Last time I ever tampered with JSon was when I was playing around with SonicGDK, a Sonic fangame based on UDK. The save system is actually less complicated than I imagined Quote Link to comment Share on other sites More sharing options...
RoundShades Posted January 4, 2016 Share Posted January 4, 2016 I know it's pretty good for making launchers with Atomshell, and that it's pretty good for leaderboards and ladders (does Ren-X already use this for it's leaderboard stat-tracking?). I also know that unit values for Planetary Annihilation are all loaded from JSON and are easy to modify, however anything more creative than that escapes my programming ability. Quote Link to comment Share on other sites More sharing options...
RypeL Posted January 4, 2016 Share Posted January 4, 2016 Ya the ladder uses json. But for it to be used in the game we would have to rewrite too much code I guess for it to be worth it I would think. We could just fix the bugs in the current safe system instead but it usually has low priority. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted January 5, 2016 Totem Arts Staff Share Posted January 5, 2016 ...We could just fix the bugs in the current safe system instead but it usually has low priority. Basically. The only reason I fixed skirmish this last patch is because... well, I was bored and waiting on stuff. Quote Link to comment Share on other sites More sharing options...
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