Sibercat Posted December 5, 2015 Posted December 5, 2015 So i have been bored lately, and started re-importing renegade-x Assets to UE4 Quote
Totem Arts Staff yosh56 Posted December 5, 2015 Totem Arts Staff Posted December 5, 2015 .. .... Could maybe go somewhere over time. Quote
RoundShades Posted December 5, 2015 Posted December 5, 2015 I heard that importing assets is easy. The code is an entirely different language though (unrealscript is legacy, its c+ now?). https://forums.uberent.com/threads/smnc ... ops.62802/ I also seem to recall, that it makes things "glossier", like Gary's Mod assets. Quote
Glacious Posted December 5, 2015 Posted December 5, 2015 Looks cool that lol pitty isnt a simple click import to UE4 job done. Quote
Sibercat Posted December 5, 2015 Author Posted December 5, 2015 I heard that importing assets is easy. The code is an entirely different language though (unrealscript is legacy, its c+ now?). Ya importing static Meshs is not that hard, but after you have imported it, you have to change the Scale, make new Materials from scratch, and Fix all the Lightmap UVs. And now i'm having a strange problem: I wonder if i have to fix it with Multi Sub Object. Original: Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.