Sibercat Posted December 5, 2015 Share Posted December 5, 2015 So i have been bored lately, and started re-importing renegade-x Assets to UE4 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted December 5, 2015 Totem Arts Staff Share Posted December 5, 2015 .. .... Could maybe go somewhere over time. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted December 5, 2015 Share Posted December 5, 2015 I heard that importing assets is easy. The code is an entirely different language though (unrealscript is legacy, its c+ now?). https://forums.uberent.com/threads/smnc ... ops.62802/ I also seem to recall, that it makes things "glossier", like Gary's Mod assets. Quote Link to comment Share on other sites More sharing options...
Glacious Posted December 5, 2015 Share Posted December 5, 2015 Looks cool that lol pitty isnt a simple click import to UE4 job done. Quote Link to comment Share on other sites More sharing options...
Sibercat Posted December 5, 2015 Author Share Posted December 5, 2015 I heard that importing assets is easy. The code is an entirely different language though (unrealscript is legacy, its c+ now?). Ya importing static Meshs is not that hard, but after you have imported it, you have to change the Scale, make new Materials from scratch, and Fix all the Lightmap UVs. And now i'm having a strange problem: I wonder if i have to fix it with Multi Sub Object. Original: Quote Link to comment Share on other sites More sharing options...
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