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Action+RTS+RPG elements in one game


StarworksArt

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Hello everyone,

When you played strategy games, did you ever wish to come down and keep the enemy at gunpoint in dynamic battles?

Check out this new game:

VIDEO TRAILER:

 

New gameplay video:

 

 

 

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WARSHIFT is an indie experimental project where Action, RTS and RPG gameplay elements are combined in one space epic. You can build bases, manage armies, and then come down to keep the enemies at gunpoint, gain experience in dynamic battles and customize your main characters and vehicles. This project is being developed by just one person, who is both artist, game designer and programmer in this project.

Official site: http://warshift.com

Steam store page: http://store.steampowered.com/app/392580

FEATURES:

WARSHIFT-Action-RTS-RPG-Gameplay.jpg

•Switching between Action/RTS mode on the battlefield

•Dynamic battles in the action mode

•NODE-based strategy gameplay

•16 types of units: 6 customizable combat avatars, 9 AI soldiers, 1 heavy-unit

•7 types of building

•Powerful orbital strikes

WARSHIFT-Characters-Customization-Evolve.jpg

•Evolving system for customizable combat avatars that are designed to add to the game some RPG elements.

•Dozens of weapons and upgrades

•Super-abilities and transformations

WARSHIFT-Battleship-Dreadnought-Tactics.jpg

•Heavy unit "Dreadnought" is designed to add to the game some elements from classic “wargame” genre, such as tactical management of heavy orbital/atmospheric battleships.

WARSHIFT-Game-Environment.jpg

•Grounded, air, water, underwater, outer space

CUSTOM SKIRMISHES vs AI

4 playable maps for customizable skirmishes against AI:

•Orbital sector is designed especially for battles in the outer space

•Naval sector is a mix of 4 playable environments

•Sector “Frontier” has ruins of bastion that located between the dense jungle and desert

•Wide sector is designed to show full potential of strong armies and battleships

•Basic LAN multiplayer.

SINGLE PLAYER CAMPAIGN

•10 linked single player missions for the human faction campaign shows almost all the current features and modes of the game.

Edited by StarworksArt
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I've seen the actual gameplay video. Its impressive as a solo work but the gameplay looks really kind of dumb and limited on all sides.

As it stands its sold as an experimental project, which is fine. If the guy can get a team behind a true game made with that concept, they could do a heck of a lot more than this project, which just ends up feeling really, really weird.

I love the concept, I do. But I mean, take StarCraft 2, and allow manual control of characters directly in the current game, and it would suck. It needs to be designed more from the ground-up as an action game, otherwise IMO, the entirety of the non-RTS elements were not worth the trouble.

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