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Buggy/Hummer/APC Driving


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Driving these things are such a pain in the ass. Every couple of seconds you'll crash into a wall or rock or bump into teammates (which pisses them off). APC rushes are commonly thwarted by wonky driving. I understand the incentive to try new things, but why is the four wheel steering and APC weight staying around? I'm pretty sure nobody likes the way these vehicles behave as of right now.

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  • Totem Arts Staff

all vehicle physics has to calculated server side so the time it takes your system to send the data to the server and the server to send it back again results in "lag" responsiveness ... unfortunately the only way to fix this is to re-write all the vehicle code nave to the UDK making the vehicle physics all client side on only sending position data to the server (this is alot of work) but also but a lot more strain on the client's network / internet (allot more unnecessary data)

with the current UDK set up the faster the vehicle is, the worse the lag seemingly becomes.

pros vs cons :(

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GDI's APC is the worst. Bump into anything and you lose all control.

Nod APC is annoying when you're trying to turn because the angle is so sharp. Trying to go past a corner? Bam into a wall. Sometimes, because it's so floaty, the tires aren't actually on the ground when you make a sudden change in direction making turns impossible.

Driving Buggys and Hummers is like driving on ice. They just skid around way too much especially from taking damage, making them so easy to destroy.

The Tib Sun Buggy though, is perfect.

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