Radeon3 Posted July 28, 2015 Share Posted July 28, 2015 Kenz this is the reminder of our IRC discussion. On the right side of the Nod bunker the base can be reached by hopping over the wall. Would be cool if this gets fixed in the next update, because I have been warned for kicking an EKT guy abusing this, if he keeps it up I might get banned for kicking him for this again. On the left side of both of the bunkers there is another issue, the rocks can be climbed, thus mining the doorway being pointless. On Nod’s side this is somewhat easy, on GDI’s side quite difficult you have to jump on an invisible collision volume then make an L jump. On a final note, I’d like to mention Field’s GDI refinery. It can be infiltrated via the left wall. If any mod faces these issues, they are considered map exploitations and according to Kenz these will be fixed in the next update. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 28, 2015 Totem Arts Staff Share Posted July 28, 2015 cool ... fixed the Nod wall issue ... i think i fixed the bunker issues fixed field too only Goldrush to do now thanks for the info Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 28, 2015 Totem Arts Staff Share Posted July 28, 2015 Don't forget Lakeside, massive infantry path vehicle glitch in the mid cave there D: Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 28, 2015 Totem Arts Staff Share Posted July 28, 2015 didnt know about that ... ill take a look Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 28, 2015 Totem Arts Staff Share Posted July 28, 2015 didnt know about that ... ill take a look .... .... .... .... ....that's like the most infamous bug since previous betas viewtopic.php?f=124&t=74202 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 28, 2015 Totem Arts Staff Share Posted July 28, 2015 well i fixed it just need to spend a few hrs building the lights again Quote Link to comment Share on other sites More sharing options...
RoundShades Posted July 28, 2015 Share Posted July 28, 2015 Hate to continue this. But. On every flying map with the ramped-WF model, it has a place under the roof-ramp right beside the smokestack, that can be jumped down to from above but the skirting prevents you ever leaving except in-death (suicide to respawn). Beacon plants there are kinda stupid, would be nice if invisible ramp let you jump over the skirting, while it may be ambiguous it would make escaping this clamshell 100% reliable. Quote Link to comment Share on other sites More sharing options...
Bananas Posted July 28, 2015 Share Posted July 28, 2015 Honestly these look like interesting map features rather than bugs. Would love them to stay. I'm all for more ways to move around instead of choke points. @bro: make a separate thread or bump one that exists. Pretty off topic. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 28, 2015 Totem Arts Staff Share Posted July 28, 2015 Honestly these look like interesting map features rather than bugs. Would love them to stay. I'm all for more ways to move around instead of choke points. Nah, brah... viva la' 1-Dimension! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 29, 2015 Totem Arts Staff Share Posted July 29, 2015 Honestly these look like interesting map features rather than bugs. Would love them to stay. I'm all for more ways to move around instead of choke points. Leave that to Custom mappers to get maps a little bit too creative to be balanced Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted July 29, 2015 Share Posted July 29, 2015 can you also please fix the weapons factory suicide point on flying maps ? if you don't know where that is,I'll post a pic Quote Link to comment Share on other sites More sharing options...
RoundShades Posted July 29, 2015 Share Posted July 29, 2015 Super-Kh":15g2e86t]can you also please fix the weapons factory suicide point on flying maps ? if you don't know where that is,I'll post a pic This was exactly what I described. Quote Link to comment Share on other sites More sharing options...
Radeon3 Posted July 29, 2015 Author Share Posted July 29, 2015 I know some of you don't have access to it, but the WF issue has been reported in the Phase IV section. viewtopic.php?f=150&t=74495 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 29, 2015 Totem Arts Staff Share Posted July 29, 2015 as there only 2 flying maps (3 if you include mesa) ill see about fixing this .. but it will only be a bodge the fix wont be apart of the sdk or anything Quote Link to comment Share on other sites More sharing options...
RoundShades Posted July 29, 2015 Share Posted July 29, 2015 as there only 2 flying maps (3 if you include mesa) ill see about fixing this .. but it will only be a bodge the fix wont be apart of the sdk or anything Put an invisible ramp that let's you make the jump up off the side. I am likely going to immediately note to put that in any maps I may be working on as well. Any fix is fine, a part of the structure or added afterwards. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 29, 2015 Totem Arts Staff Share Posted July 29, 2015 as there only 2 flying maps (3 if you include mesa) ill see about fixing this .. but it will only be a bodge the fix wont be apart of the sdk or anything 3 flying maps as is, good sir. Walls, Whiteout, Lakeside. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted July 29, 2015 Share Posted July 29, 2015 as there only 2 flying maps (3 if you include mesa) ill see about fixing this .. but it will only be a bodge the fix wont be apart of the sdk or anything 3 flying maps as is, good sir. Walls, Whiteout, Lakeside. Mesa is non flying but has ramped structures. Not sure if wf is ramped, bar isn't and hon isn't, but should be checked. Thanks again guys. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 29, 2015 Totem Arts Staff Share Posted July 29, 2015 ahhh yes my numbers is not good at counted with the maps GLAYVIN! Quote Link to comment Share on other sites More sharing options...
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