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Posted

Hi Guys

I've been attempting to make Tiberian Dawn's Hand of Nod in 3D. It's not completely finished yet. I've tried to make it as close to the "original" as possible but added realism to it as well.

Such as:

- Changing the hand to be made out of metal instead of rock. Because if you're a terrorist organization, and you need to take ground fast, where would you find time to carve a hand out of a rock or boulder? Also in the original picture, it looks like its shiny.

- The exterior of the building is made with corrugated metal, again, instead of stone

- Added floodlights to light the building in the night.

- The hand is smaller because I think, in the original, the hand is way too large for the structure

Tell me what you think of it. :)

HONTexture3.jpg.9a5df9182b6c200f7de07395ff8c442d.jpg

Posted

Just noticed this, Great initiative! Keep track of the amount of polygons in that hand though. Don't push it there.

The scale of the picture seems to be a bit bigger (2x the size?) than your model though.. At least it does to me.

Posted

I think it's the angle and wide focal length I rendered it in which makes it look small. Plus there isn't foliage to give scale to it. And for sure I'll reduce the polys of the hand after I'm satisfied with the design. Thanks for the feedback :)

  • Totem Arts Staff
Posted
Don't worry about the poly yet. You're gonna need a high-poly version to make the normal map anyway....

Oh yeah forgot about that

Or we can go your way and just make the High-Poly from the low-poly. But it seems that psychology from the existance of your low-poly model will hamper your creativity (It sometimes does to me :P)

Besides, I'm also guilty with the warning, only I told it to Ska-ara on his RA2 model project

Posted

I know this is a silly question but, does any of you know how to use the UDK for RenX? I don't know where to start :o When I finish the Hand of Nod, I would like to see how it looks in there. Or maybe I can give you the model to test it out :)

  • Totem Arts Staff
Posted

First, make sure your SDK is NOT in the same place as your game

Good? Okay, now in the Binaries folder, look for win32 folder, then in UDK.exe, make a shortcut. Open the shortcut's properties, and then in the Start In box, put 'editor' at the end, separated with space. Then just open that shortcut and you're good to go!

Posted

Yes you also need Renegade-X installed. You also need to install RenX if you wish to use SWARM agent's to build lights (mapping thing) due to missing .dll files! Please install Beta4 and try again.

Posted (edited)

Here's an update on the Hand of Nod. I changed the exterior/interior to concrete. Added a texture to the globe put a red light inside the entrance way

HON20150607-01.jpg.3e9433310f98b9776b57bd9033342e8f.jpg

Edited by Guest
  • 4 weeks later...

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