cmdrgreene Posted May 23, 2015 Share Posted May 23, 2015 Hi Guys I've been attempting to make Tiberian Dawn's Hand of Nod in 3D. It's not completely finished yet. I've tried to make it as close to the "original" as possible but added realism to it as well. Such as: - Changing the hand to be made out of metal instead of rock. Because if you're a terrorist organization, and you need to take ground fast, where would you find time to carve a hand out of a rock or boulder? Also in the original picture, it looks like its shiny. - The exterior of the building is made with corrugated metal, again, instead of stone - Added floodlights to light the building in the night. - The hand is smaller because I think, in the original, the hand is way too large for the structure Tell me what you think of it. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted May 28, 2015 Share Posted May 28, 2015 Just noticed this, Great initiative! Keep track of the amount of polygons in that hand though. Don't push it there. The scale of the picture seems to be a bit bigger (2x the size?) than your model though.. At least it does to me. Quote Link to comment Share on other sites More sharing options...
cmdrgreene Posted May 28, 2015 Author Share Posted May 28, 2015 I think it's the angle and wide focal length I rendered it in which makes it look small. Plus there isn't foliage to give scale to it. And for sure I'll reduce the polys of the hand after I'm satisfied with the design. Thanks for the feedback Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted May 29, 2015 Totem Arts Staff Share Posted May 29, 2015 Don't worry about the poly yet. You're gonna need a high-poly version to make the normal map anyway.... Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted May 29, 2015 Share Posted May 29, 2015 Don't worry about the poly yet. You're gonna need a high-poly version to make the normal map anyway.... Oh yeah forgot about that Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted May 29, 2015 Totem Arts Staff Share Posted May 29, 2015 Don't worry about the poly yet. You're gonna need a high-poly version to make the normal map anyway.... Oh yeah forgot about that Or we can go your way and just make the High-Poly from the low-poly. But it seems that psychology from the existance of your low-poly model will hamper your creativity (It sometimes does to me ) Besides, I'm also guilty with the warning, only I told it to Ska-ara on his RA2 model project Quote Link to comment Share on other sites More sharing options...
cmdrgreene Posted May 29, 2015 Author Share Posted May 29, 2015 I know this is a silly question but, does any of you know how to use the UDK for RenX? I don't know where to start When I finish the Hand of Nod, I would like to see how it looks in there. Or maybe I can give you the model to test it out Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted May 29, 2015 Totem Arts Staff Share Posted May 29, 2015 First, make sure your SDK is NOT in the same place as your game Good? Okay, now in the Binaries folder, look for win32 folder, then in UDK.exe, make a shortcut. Open the shortcut's properties, and then in the Start In box, put 'editor' at the end, separated with space. Then just open that shortcut and you're good to go! Quote Link to comment Share on other sites More sharing options...
cmdrgreene Posted May 30, 2015 Author Share Posted May 30, 2015 I put "editor" at the end with the space but it's invalid Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted May 30, 2015 Totem Arts Staff Share Posted May 30, 2015 Whoops! sorry! I mean Target! I need to remember which box is which Quote Link to comment Share on other sites More sharing options...
cmdrgreene Posted May 30, 2015 Author Share Posted May 30, 2015 hehe . Ok, now when I open it, the following error appeared. Also, do I need Renegade X installed? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted May 31, 2015 Totem Arts Staff Share Posted May 31, 2015 shouldn't be. you need to install it on separate place from the game... hmmm, try installing the UERedist. It's in one of the folders inside Binaries folder Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted May 31, 2015 Share Posted May 31, 2015 Yes you also need Renegade-X installed. You also need to install RenX if you wish to use SWARM agent's to build lights (mapping thing) due to missing .dll files! Please install Beta4 and try again. Quote Link to comment Share on other sites More sharing options...
cmdrgreene Posted June 1, 2015 Author Share Posted June 1, 2015 I've installed Ren X and the "Redist" folder. When I open it, it starts loading assets and then crashes. The UDK is on my desktop. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 1, 2015 Totem Arts Staff Share Posted June 1, 2015 What's your spec? I got that kind of crash randomly... or when I run it on my Intel Celeron laptop w/ integrated graphic card Quote Link to comment Share on other sites More sharing options...
cmdrgreene Posted June 1, 2015 Author Share Posted June 1, 2015 I have (Nvidia) Geforce GT 630m 1GB GPU and 12GB of memory Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 1, 2015 Totem Arts Staff Share Posted June 1, 2015 did you try to run it again? see if error persists? Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted June 1, 2015 Share Posted June 1, 2015 Try compatiblity mode. Else, try searching this forum, there have been a lot of people with a lot of troubles and fixes already! Quote Link to comment Share on other sites More sharing options...
cmdrgreene Posted June 1, 2015 Author Share Posted June 1, 2015 NVIDIA GeForce GT 635 GPU and 12GB of Memory Quote Link to comment Share on other sites More sharing options...
cmdrgreene Posted June 2, 2015 Author Share Posted June 2, 2015 Still no go. Epic Games recently released UDK 4. Can I download the UDK 4 or do I need the one from the Ren X site? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 2, 2015 Totem Arts Staff Share Posted June 2, 2015 Unreal Engine 4? no, it's a different engine altogether. Use the one provided by the dev Quote Link to comment Share on other sites More sharing options...
cmdrgreene Posted June 2, 2015 Author Share Posted June 2, 2015 YUS! I've got it to work through this post! http://renegade-x.com/forums/viewtopic. ... 36&t=74919 Quote Link to comment Share on other sites More sharing options...
cmdrgreene Posted June 8, 2015 Author Share Posted June 8, 2015 (edited) Here's an update on the Hand of Nod. I changed the exterior/interior to concrete. Added a texture to the globe put a red light inside the entrance way Edited June 13, 2015 by Guest Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 8, 2015 Totem Arts Staff Share Posted June 8, 2015 The hand is so damn detailed but... the structure itself feel too simplistic, lol Quote Link to comment Share on other sites More sharing options...
cmdrgreene Posted June 8, 2015 Author Share Posted June 8, 2015 I agree. I will make the hand low poly. Have any ideas for the structure? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 8, 2015 Totem Arts Staff Share Posted June 8, 2015 Probably... the sides have a higher structure..., and you might wanna detail the entrances a bit... add some extrusion on the walls in the interior maybe? Quote Link to comment Share on other sites More sharing options...
cmdrgreene Posted July 4, 2015 Author Share Posted July 4, 2015 I added some more lights, some extrusions to the building (not textured yet) and the hand is low poly Quote Link to comment Share on other sites More sharing options...
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