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Untextured Tiberium Foliage


Handepsilon
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Currently there's something wrong with my map's tiberium foliage. It looked untextured, bearing the blue/white checker 'default' material in the cooked game. The texture showed up just fine in editor, and showed up just fine as StaticMeshActor

help please?

Screenshot yet to come, but map is playable on Testing Server by DoctorB0ng

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  • Developer

the mesh and the material need to be in a "loaded package" witch means make a copy of them in to your map package or map file then re add the mesh using the arrow in the foliage editor (dont forget to re reference the material to the mesh in the mesh editor or you will have the same problem)

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