Totem Arts Staff Handepsilon Posted May 1, 2015 Totem Arts Staff Share Posted May 1, 2015 Currently there's something wrong with my map's tiberium foliage. It looked untextured, bearing the blue/white checker 'default' material in the cooked game. The texture showed up just fine in editor, and showed up just fine as StaticMeshActor help please? Screenshot yet to come, but map is playable on Testing Server by DoctorB0ng Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted May 1, 2015 Totem Arts Staff Share Posted May 1, 2015 the mesh and the material need to be in a "loaded package" witch means make a copy of them in to your map package or map file then re add the mesh using the arrow in the foliage editor (dont forget to re reference the material to the mesh in the mesh editor or you will have the same problem) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted May 2, 2015 Author Totem Arts Staff Share Posted May 2, 2015 Ah, thanks Kenz... it is quite a strange occurence, since the StaticMesh version was fine... I think it happened once to UDK's stock flower Quote Link to comment Share on other sites More sharing options...
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