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Heavy Performance hit on Canyon


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  • Developer

there is a lot of meshes in a very small area on Canyon and most can be seen with no obstruction when optimizing we used a very aggressive precomputed viability volume this eats away at the cpu a little bit ... wile in a multiplayer game its not much of a problem but when adding bots in a skirmish mode then the map becomes a bit laggy as the bots take up a lot of the CPU's power

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If you can provide more info, I'm sure it'd help. In certain spots does your fps drop, or on the entire map from load does the fps drop?

Skirmish or online?

I was goofing around the GDI's base and the entrance. The lag was constant there, so I assumed it's the entire map.

Also, I mentioned 'playing with bots since I still can't ping from campus', which is an indication that I played Skirmish. There's a problem which makes pinging from cmd to any site fails, and thus gives me no ability to connect to any server online

Anyway, thanks for the info Kenz. I was actually playing with 7 bots at the time

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Before, when I had an ATi card, I had loads of problems with UDK / Unreal with regards to overdraw issues / any form of transparency in the game.

I'll run by Canyon, see if there's anything that stands out with regards to that.

Otherwise I fear there's not much we can do.

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